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- hooked up SW's intermission handling.
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parent
aa148d602c
commit
5959543380
2 changed files with 24 additions and 30 deletions
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@ -142,14 +142,6 @@ void GameInterface::Render()
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void GameInterface::NextLevel(MapRecord* map, int skill)
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void GameInterface::NextLevel(MapRecord* map, int skill)
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{
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{
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#if 0
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// Loading is so fast on modern systems that this only serves as an irritant, not an asset.
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loadscreen(map, [=](bool)
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{
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enterlevel(map, 0);
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gameaction = ga_level;
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});
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#endif
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enterlevel(map, 0);
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enterlevel(map, 0);
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}
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}
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@ -88,10 +88,6 @@ CVAR(Bool, sw_bunnyrockets, false, CVAR_SERVERINFO | CVAR_CHEAT); // This is a
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BEGIN_SW_NS
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BEGIN_SW_NS
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void Logo(const CompletionFunc& completion);
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void StatScreen(int FinishAnim, CompletionFunc completion);
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void pClearSpriteList(PLAYERp pp);
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void pClearSpriteList(PLAYERp pp);
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extern int sw_snd_scratch;
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extern int sw_snd_scratch;
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@ -538,32 +534,37 @@ static void PlayOrderSound()
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void GameInterface::LevelCompleted(MapRecord *map, int skill)
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void GameInterface::LevelCompleted(MapRecord* map, int skill)
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{
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{
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//ResetPalette(mpp);
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//ResetPalette(mpp);
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COVER_SetReverb(0); // Reset reverb
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COVER_SetReverb(0); // Reset reverb
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Player[myconnectindex].Reverb = 0;
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Player[myconnectindex].Reverb = 0;
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StopSound();
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StopSound();
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STAT_Update(map == nullptr);
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STAT_Update(map == nullptr);
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#if 0
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SummaryInfo info{};
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// else if (gNet.MultiGameType != MULTI_GAME_COMMBAT)
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StatScreen(FinishAnim, [=](bool)
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info.kills = Player->Kills;
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{
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info.maxkills = TotalKillable;
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info.secrets = Player->SecretsFound;
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info.maxsecrets = LevelSecrets;
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info.time = PlayClock / 120;
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ShowIntermission(currentLevel, map, &info, [=](bool)
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{
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if (map == nullptr)
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if (map == nullptr)
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{
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{
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FinishAnim = false;
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FinishAnim = false;
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PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
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PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
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if (SW_SHAREWARE)
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if (isShareware())
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{
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{
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PlayOrderSound();
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PlayOrderSound();
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gameaction = ga_creditsmenu;
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gameaction = ga_creditsmenu;
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}
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}
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else gameaction = ga_mainmenu;
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else gameaction = ga_mainmenu;
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}
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}
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else gameaction = ga_nextlevel;
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else gameaction = ga_nextlevel;
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});
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});
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#endif
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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@ -591,6 +592,7 @@ void GameInterface::NewGame(MapRecord *map, int skill, bool)
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ShadowWarrior::NewGame = true;
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ShadowWarrior::NewGame = true;
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InitLevel(map);
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InitLevel(map);
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InitRunLevel();
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InitRunLevel();
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gameaction = ga_level;
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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