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New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
It has always annoyed me how floors with "shirt-color" type palookups like 21 affected the color of its containing sprites and HUD-drawn stuff. This commit allows one to specify an inclusive range of pals for which this should be disabled for sprites (but not for HUD stuff, yet). git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 36 additions and 10 deletions
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@ -108,6 +108,8 @@ uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[76
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uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, dre_alms, title_pal, ending_pal, NULL /*anim_pal*/ };
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static int8_t g_noFloorPal[MAXPALOOKUPS]; // 1 if sprite pal should not be taken over from floor pal
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static int32_t g_skipDefaultCons = 0;
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static int32_t g_skipDefaultDefs = 0; // primarily for NAM/WWII GI appeasement
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@ -230,6 +232,7 @@ enum gametokens
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T_SOUND,
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T_FILE,
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T_ANIMSOUNDS,
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T_NOFLOORPALRANGE,
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T_ID
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};
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@ -5876,6 +5879,20 @@ SPAWN_END:
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return i;
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}
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static int32_t maybe_take_on_pal_of_floor(spritetype *datspr, int32_t sect)
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{
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int32_t dapal = sector[sect].floorpal;
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if (dapal && !g_noFloorPal[dapal] && dapal < g_numRealPalettes
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&& !A_CheckSpriteFlags(datspr->owner,SPRITE_NOPAL))
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{
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datspr->pal = dapal;
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return 1;
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}
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return 0;
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}
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#if 0 // def _MSC_VER
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// Visual C thought this was a bit too hard to optimise so we'd better
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// tell it not to try... such a pussy it is.
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@ -6430,9 +6447,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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t->pal = g_player[p].ps->palookup;
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}
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PALONLY:
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if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
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t->pal = sector[sect].floorpal;
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maybe_take_on_pal_of_floor(t, sect);
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if (s->owner == -1) continue;
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@ -6472,8 +6487,7 @@ PALONLY:
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else t->picnum += T1;
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t->shade -= 6;
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if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
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t->pal = sector[sect].floorpal;
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maybe_take_on_pal_of_floor(t, sect);
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break;
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case WATERBUBBLE__STATIC:
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@ -6483,8 +6497,7 @@ PALONLY:
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break;
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}
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default:
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if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
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t->pal = sector[sect].floorpal;
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maybe_take_on_pal_of_floor(t, sect);
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break;
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}
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@ -6744,9 +6757,8 @@ skip:
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t->picnum = actor[i].t_data[1];
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else t->picnum = actor[s->owner].dispicnum;
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if (sector[t->sectnum].floorpal && sector[t->sectnum].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(s->owner,SPRITE_NOPAL))
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t->pal = sector[t->sectnum].floorpal;
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else t->pal = sprite[s->owner].pal;
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if (!maybe_take_on_pal_of_floor(t, sect))
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t->pal = sprite[s->owner].pal;
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t->shade = sprite[s->owner].shade;
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t->ang = sprite[s->owner].ang;
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@ -8217,6 +8229,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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#ifdef USE_LIBVPX
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{ "animsounds", T_ANIMSOUNDS },
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#endif
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{ "nofloorpalrange", T_NOFLOORPALRANGE },
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};
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static const tokenlist sound_musictokens[] =
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@ -8459,7 +8472,20 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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}
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break;
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#endif // defined USE_LIBVPX
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case T_NOFLOORPALRANGE:
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{
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int32_t b,e,i;
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if (scriptfile_getnumber(script,&b)) break;
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if (scriptfile_getnumber(script,&e)) break;
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b = max(b, 1);
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e = min(e, MAXPALOOKUPS);
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for (i=b; i<=e; i++)
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g_noFloorPal[i] = 1;
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}
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break;
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case T_SOUND:
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{
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char *tinttokptr = script->ltextptr;
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