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Add CON_CLAMP
git-svn-id: https://svn.eduke32.com/eduke32@5728 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 16 additions and 0 deletions
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@ -572,6 +572,7 @@ const char *keyw[] =
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"movesector", // 395
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"for", // 396
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"nextsectorneighborz", // 397
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"clamp", // 398
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"<null>"
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};
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#endif
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@ -4062,6 +4063,11 @@ DO_DEFSTATE:
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C_GetNextVarType(GAMEVAR_READONLY);
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continue;
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case CON_CLAMP:
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C_GetNextVarType(GAMEVAR_READONLY);
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C_GetManyVars(2);
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continue;
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case CON_ENHANCED:
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g_scriptPtr--;
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C_GetNextValue(LABEL_DEFINE);
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@ -1106,6 +1106,7 @@ enum ScriptKeywords_t
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CON_MOVESECTOR, // 395
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CON_FOR, // 396
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CON_NEXTSECTORNEIGHBORZ,// 397
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CON_CLAMP, // 398
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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@ -4769,6 +4769,15 @@ finish_qsprintf:
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insptr += 2;
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continue;
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case CON_CLAMP:
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insptr++;
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{
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tw = *insptr++;
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int const min = Gv_GetVarX(*insptr++);
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Gv_SetVarX(tw, clamp2(Gv_GetVarX(tw), min, Gv_GetVarX(*insptr++)));
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}
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continue;
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case CON_INV:
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if ((aGameVars[*(insptr + 1)].dwFlags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
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aGameVars[*(insptr + 1)].val.lValue = -aGameVars[*(insptr + 1)].val.lValue;
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