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Fake multi: draw the HUD weapons and status bar with the proper aspect.
This uses the new rotatesprite bit introduced earlier. Also, allow the HUD-less screen size. git-svn-id: https://svn.eduke32.com/eduke32@2931 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
eca0959740
commit
5806582805
2 changed files with 23 additions and 37 deletions
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@ -1174,7 +1174,7 @@ static void G_DrawStatusBar(int32_t snum)
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int32_t i, j, o, u;
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int32_t permbit = 0;
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const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size;
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const int32_t ss = g_fakeMultiMode ? min(ud.screen_size, 4) : ud.screen_size;
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const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
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const int32_t SBY = (200-tilesizy[BOTTOMSTATUSBAR]);
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@ -1335,24 +1335,22 @@ static void G_DrawStatusBar(int32_t snum)
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else
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{
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// ORIGINAL MINI STATUS BAR
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int32_t orient = 10+16+256 + (g_fakeMultiMode && snum==1)*(1<<29);
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const int32_t ofs = (g_fakeMultiMode && snum==1) ? 160 : 0, ofssh=ofs<<16;
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int32_t orient = 10+16+256 + (g_fakeMultiMode?1024:0);
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rotatesprite_fs(ofssh+sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,orient);
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rotatesprite_fs(sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,orient);
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if (p->inven_icon)
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rotatesprite_fs(ofssh+sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,orient);
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rotatesprite_fs(sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,orient);
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// health
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if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
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G_DrawDigiNum(ofs+20,200-17,1,-16,orient);
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else G_DrawDigiNum(ofs+20,200-17,p->last_extra,-16,orient);
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G_DrawDigiNum(20,200-17,1,-16,orient);
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else G_DrawDigiNum(20,200-17,p->last_extra,-16,orient);
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rotatesprite_fs(ofssh+sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,orient);
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rotatesprite_fs(sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,orient);
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
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else i = p->curr_weapon;
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G_DrawDigiNum(ofs+53,200-17,p->ammo_amount[i],-16,orient);
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G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,orient);
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o = 158;
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permbit = 0;
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@ -1362,25 +1360,25 @@ static void G_DrawStatusBar(int32_t snum)
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i = ((unsigned)p->inven_icon < 8) ? item_icons[p->inven_icon] : -1;
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if (i >= 0)
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rotatesprite_fs(ofssh+sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient);
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rotatesprite_fs(sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient);
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if (!g_fakeMultiMode)
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orient |= ROTATESPRITE_MAX;
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minitext(ofs+292-30-o,190,"%",6, orient);
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minitext(292-30-o,190,"%",6, orient);
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i = G_GetInvAmount(p);
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j = G_GetInvOn(p);
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G_DrawInvNum(ofs+284-30-o,200-6,(uint8_t)i,0, orient&~16);
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G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0, orient&~16);
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if (j > 0)
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minitext(ofs+288-30-o,180,"On",0, orient);
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minitext(288-30-o,180,"On",0, orient);
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else if ((uint32_t)j != 0x80000000)
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minitext(ofs+284-30-o,180,"Off",2, orient);
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minitext(284-30-o,180,"Off",2, orient);
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if (p->inven_icon >= 6)
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minitext(ofs+284-35-o,180,"Auto",2, orient);
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minitext(284-35-o,180,"Auto",2, orient);
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}
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}
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@ -2022,11 +2022,10 @@ static inline int32_t weapsc(int32_t sc)
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static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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int32_t a = 0;
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int32_t ang = 0;
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int32_t xoff = 192;
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int32_t xadd = 0;
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int32_t wx1=windowx1, wx2=windowx2;
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int32_t wx[2] = { windowx1, windowx2 };
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switch (g_currentweapon)
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{
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@ -2043,36 +2042,25 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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break;
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}
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// for G_DrawTileScaled, bit 4 means "flip x"
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if (orientation&4)
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a = 1024;
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ang = 1024;
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if (g_fakeMultiMode && ud.multimode==2)
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{
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// splitscreen HACK
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xadd = (-80 + g_snum*160)*65536;
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if ((orientation&1024)==0)
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{
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x*=65536;
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y*=65536;
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orientation |= 1024;
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}
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if (g_snum==0)
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wx2 = (wx2+wx1)/2+1;
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else
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wx1 = (wx2+wx1)/2+1;
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orientation |= 8;
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orientation &= ~(1024|512|256|8);
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wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
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}
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#ifdef USE_OPENGL
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if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) >= 0)
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y += (224-weapsc(224));
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#endif
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rotatesprite(xadd + weapsc(x<<16) + ((xoff-weapsc(xoff))<<16),
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rotatesprite(weapsc(x<<16) + ((xoff-weapsc(xoff))<<16),
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weapsc(y<<16) + ((200-weapsc(200))<<16),
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weapsc(65536L),a,tilenum,shade,p,(2|orientation),
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wx1,windowy1,wx2,windowy2);
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weapsc(65536L),ang,tilenum,shade,p,(2|orientation),
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wx[0],windowy1,wx[1],windowy2);
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}
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static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade,
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