Fake multi: draw the HUD weapons and status bar with the proper aspect.

This uses the new rotatesprite bit introduced earlier.  Also, allow the
HUD-less screen size.

git-svn-id: https://svn.eduke32.com/eduke32@2931 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-19 13:00:08 +00:00
parent eca0959740
commit 5806582805
2 changed files with 23 additions and 37 deletions

View file

@ -1174,7 +1174,7 @@ static void G_DrawStatusBar(int32_t snum)
int32_t i, j, o, u; int32_t i, j, o, u;
int32_t permbit = 0; int32_t permbit = 0;
const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size; const int32_t ss = g_fakeMultiMode ? min(ud.screen_size, 4) : ud.screen_size;
const int32_t althud = g_fakeMultiMode ? 0 : ud.althud; const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
const int32_t SBY = (200-tilesizy[BOTTOMSTATUSBAR]); const int32_t SBY = (200-tilesizy[BOTTOMSTATUSBAR]);
@ -1335,24 +1335,22 @@ static void G_DrawStatusBar(int32_t snum)
else else
{ {
// ORIGINAL MINI STATUS BAR // ORIGINAL MINI STATUS BAR
int32_t orient = 10+16+256 + (g_fakeMultiMode && snum==1)*(1<<29);
const int32_t ofs = (g_fakeMultiMode && snum==1) ? 160 : 0, ofssh=ofs<<16; rotatesprite_fs(sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,orient);
int32_t orient = 10+16+256 + (g_fakeMultiMode?1024:0);
rotatesprite_fs(ofssh+sbarx(5),sbary(200-28),sb16,0,HEALTHBOX,0,21,orient);
if (p->inven_icon) if (p->inven_icon)
rotatesprite_fs(ofssh+sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,orient); rotatesprite_fs(sbarx(69),sbary(200-30),sb16,0,INVENTORYBOX,0,21,orient);
// health // health
if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
G_DrawDigiNum(ofs+20,200-17,1,-16,orient); G_DrawDigiNum(20,200-17,1,-16,orient);
else G_DrawDigiNum(ofs+20,200-17,p->last_extra,-16,orient); else G_DrawDigiNum(20,200-17,p->last_extra,-16,orient);
rotatesprite_fs(ofssh+sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,orient); rotatesprite_fs(sbarx(37),sbary(200-28),sb16,0,AMMOBOX,0,21,orient);
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon; else i = p->curr_weapon;
G_DrawDigiNum(ofs+53,200-17,p->ammo_amount[i],-16,orient); G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,orient);
o = 158; o = 158;
permbit = 0; permbit = 0;
@ -1362,25 +1360,25 @@ static void G_DrawStatusBar(int32_t snum)
i = ((unsigned)p->inven_icon < 8) ? item_icons[p->inven_icon] : -1; i = ((unsigned)p->inven_icon < 8) ? item_icons[p->inven_icon] : -1;
if (i >= 0) if (i >= 0)
rotatesprite_fs(ofssh+sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient); rotatesprite_fs(sbarx(231-o),sbary(200-21),sb16,0,i,0,0, orient);
if (!g_fakeMultiMode) if (!g_fakeMultiMode)
orient |= ROTATESPRITE_MAX; orient |= ROTATESPRITE_MAX;
minitext(ofs+292-30-o,190,"%",6, orient); minitext(292-30-o,190,"%",6, orient);
i = G_GetInvAmount(p); i = G_GetInvAmount(p);
j = G_GetInvOn(p); j = G_GetInvOn(p);
G_DrawInvNum(ofs+284-30-o,200-6,(uint8_t)i,0, orient&~16); G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0, orient&~16);
if (j > 0) if (j > 0)
minitext(ofs+288-30-o,180,"On",0, orient); minitext(288-30-o,180,"On",0, orient);
else if ((uint32_t)j != 0x80000000) else if ((uint32_t)j != 0x80000000)
minitext(ofs+284-30-o,180,"Off",2, orient); minitext(284-30-o,180,"Off",2, orient);
if (p->inven_icon >= 6) if (p->inven_icon >= 6)
minitext(ofs+284-35-o,180,"Auto",2, orient); minitext(284-35-o,180,"Auto",2, orient);
} }
} }

View file

@ -2022,11 +2022,10 @@ static inline int32_t weapsc(int32_t sc)
static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{ {
int32_t a = 0; int32_t ang = 0;
int32_t xoff = 192; int32_t xoff = 192;
int32_t xadd = 0; int32_t wx[2] = { windowx1, windowx2 };
int32_t wx1=windowx1, wx2=windowx2;
switch (g_currentweapon) switch (g_currentweapon)
{ {
@ -2043,36 +2042,25 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
break; break;
} }
// for G_DrawTileScaled, bit 4 means "flip x"
if (orientation&4) if (orientation&4)
a = 1024; ang = 1024;
if (g_fakeMultiMode && ud.multimode==2) if (g_fakeMultiMode && ud.multimode==2)
{ {
// splitscreen HACK // splitscreen HACK
xadd = (-80 + g_snum*160)*65536; orientation &= ~(1024|512|256|8);
wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
if ((orientation&1024)==0)
{
x*=65536;
y*=65536;
orientation |= 1024;
}
if (g_snum==0)
wx2 = (wx2+wx1)/2+1;
else
wx1 = (wx2+wx1)/2+1;
orientation |= 8;
} }
#ifdef USE_OPENGL #ifdef USE_OPENGL
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) >= 0) if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) >= 0)
y += (224-weapsc(224)); y += (224-weapsc(224));
#endif #endif
rotatesprite(xadd + weapsc(x<<16) + ((xoff-weapsc(xoff))<<16), rotatesprite(weapsc(x<<16) + ((xoff-weapsc(xoff))<<16),
weapsc(y<<16) + ((200-weapsc(200))<<16), weapsc(y<<16) + ((200-weapsc(200))<<16),
weapsc(65536L),a,tilenum,shade,p,(2|orientation), weapsc(65536L),ang,tilenum,shade,p,(2|orientation),
wx1,windowy1,wx2,windowy2); wx[0],windowy1,wx[1],windowy2);
} }
static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade,