The part of "Fixes from JonoF" that I forgot to commit

git-svn-id: https://svn.eduke32.com/eduke32@243 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-07-22 06:13:16 +00:00
parent 931df593c1
commit 5800687491
3 changed files with 13 additions and 9 deletions

View file

@ -100,6 +100,7 @@ GAMEOBJS=$(OBJ)game.$o \
$(OBJ)testcd.$o \
$(OBJ)osdfuncs.$o \
$(OBJ)osdcmds.$o \
$(OBJ)grpscan.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)astub.$o
@ -107,7 +108,7 @@ EDITOROBJS=$(OBJ)astub.$o
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include
NASMFLAGS+= -DUNDERSCORES -f win32
GAMEOBJS+= $(OBJ)gameres.$o $(OBJ)winbits.$o $(OBJ)startwin.game.$o $(OBJ)startdlg.$o
GAMEOBJS+= $(OBJ)gameres.$o $(OBJ)winbits.$o $(OBJ)startwin.game.$o
EDITOROBJS+= $(OBJ)buildres.$o
endif
@ -122,7 +123,7 @@ ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o $(OBJ)startdlg.$o
GAMEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o
EDITOROBJS+= $(OBJ)editor_banner.$o
endif

View file

@ -1,7 +1,7 @@
duke3d_h=$(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $(EINC)cache1d.h $(EINC)baselayer.h $(SRC)jmact/types.h $(SRC)jmact/file_lib.h $(SRC)jmact/util_lib.h $(SRC)jmact/keyboard.h $(SRC)jmact/control.h $(INC)develop.h $(INC)gamedefs.h $(INC)function.h $(INC)config.h $(INC)sounds.h $(INC)rts.h $(INC)_rts.h $(INC)soundefs.h $(SRC)jaudiolib/fx_man.h $(SRC)jaudiolib/music.h $(INC)namesdyn.h $(INC)funct.h $(INC)duke3d.h $(EINC)mmulti.h
gamedef_h=$(SRC)gamedef.h
$(OBJ)game.$o: $(SRC)*.c $(SRC)jmact/scriplib.h $(duke3d_h) $(INC)osdfuncs.h $(INC)osdcmds.h
$(OBJ)game.$o: $(SRC)*.c $(SRC)jmact/scriplib.h $(duke3d_h) $(INC)osdfuncs.h $(INC)osdcmds.h $(INC)grpscan.h
$(OBJ)actors.$o: $(SRC)actors.c $(duke3d_h)
$(OBJ)anim.$o: $(SRC)anim.c $(duke3d_h) $(SRC)jmact/animlib.h
$(OBJ)gamedef.$o: $(SRC)gamedef.c $(duke3d_h) $(gamedef_h)
@ -27,10 +27,10 @@ $(OBJ)astub.$o: $(SRC)astub.c $(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $(
$(OBJ)game_icon.$o: $(RSRC)game_icon.c
$(OBJ)build_icon.$o: $(RSRC)build_icon.c
$(OBJ)startdlg.$o: $(SRC)startdlg.c $(EINC)compat.h $(EINC)baselayer.h $(EINC)scriptfile.h $(EINC)cache1d.h $(EINC)crc32.h $(INC)startdlg.h
$(OBJ)grpscan.$o: $(SRC)grpscan.c $(EINC)compat.h $(EINC)baselayer.h $(EINC)scriptfile.h $(EINC)cache1d.h $(EINC)crc32.h $(INC)grpscan.h
$(OBJ)gameres.$o: $(SRC)misc/gameres.rc $(SRC)startwin.game.h $(RSRC)game.bmp $(RSRC)game_icon.ico
$(OBJ)buildres.$o: $(SRC)misc/buildres.rc $(EINC)startwin.editor.h $(RSRC)build.bmp $(RSRC)build_icon.ico
$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(duke3d_h) $(EINC)build.h $(EINC)winlayer.h $(EINC)compat.h $(INC)startdlg.h
$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(duke3d_h) $(EINC)build.h $(EINC)winlayer.h $(EINC)compat.h $(INC)grpscan.h
$(OBJ)startgtk.game.$o: $(SRC)startgtk.game.c $(duke3d_h) $(EINC)dynamicgtk.h $(EINC)build.h $(EINC)baselayer.h $(EINC)compat.h

View file

@ -83,10 +83,13 @@ AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
$(OBJ)animlib.$o\
$(OBJ)testcd.$o \
$(OBJ)osdfuncs.$o \
$(OBJ)osdcmds.$o \
$(JMACTOBJ) \
$(AUDIOLIBOBJ) \
$(OBJ)winbits.$o $(OBJ)gameres.res $(OBJ)startwin.game.$o $(OBJ)startdlg.$o
$(OBJ)osdcmds.$o \
$(OBJ)grpscan.$o \
$(OBJ)winbits.$o \
$(OBJ)gameres.res \
$(OBJ)startwin.game.$o \
$(JMACTOBJ) \
$(AUDIOLIBOBJ)
EDITOROBJS=$(OBJ)astub.$o \
$(OBJ)buildres.res