From 5800687491d64ec3d7175b89763603a33203e697 Mon Sep 17 00:00:00 2001 From: terminx Date: Sat, 22 Jul 2006 06:13:16 +0000 Subject: [PATCH] The part of "Fixes from JonoF" that I forgot to commit git-svn-id: https://svn.eduke32.com/eduke32@243 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/Makefile | 5 +++-- polymer/eduke32/Makefile.deps | 6 +++--- polymer/eduke32/Makefile.msvc | 11 +++++++---- 3 files changed, 13 insertions(+), 9 deletions(-) diff --git a/polymer/eduke32/Makefile b/polymer/eduke32/Makefile index 15a6c7b94..03818deda 100644 --- a/polymer/eduke32/Makefile +++ b/polymer/eduke32/Makefile @@ -100,6 +100,7 @@ GAMEOBJS=$(OBJ)game.$o \ $(OBJ)testcd.$o \ $(OBJ)osdfuncs.$o \ $(OBJ)osdcmds.$o \ + $(OBJ)grpscan.$o \ $(JMACTOBJ) EDITOROBJS=$(OBJ)astub.$o @@ -107,7 +108,7 @@ EDITOROBJS=$(OBJ)astub.$o ifeq ($(PLATFORM),WINDOWS) OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include NASMFLAGS+= -DUNDERSCORES -f win32 - GAMEOBJS+= $(OBJ)gameres.$o $(OBJ)winbits.$o $(OBJ)startwin.game.$o $(OBJ)startdlg.$o + GAMEOBJS+= $(OBJ)gameres.$o $(OBJ)winbits.$o $(OBJ)startwin.game.$o EDITOROBJS+= $(OBJ)buildres.$o endif @@ -122,7 +123,7 @@ ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) - GAMEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o $(OBJ)startdlg.$o + GAMEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o EDITOROBJS+= $(OBJ)editor_banner.$o endif diff --git a/polymer/eduke32/Makefile.deps b/polymer/eduke32/Makefile.deps index f418cf433..f1d0c5dc7 100644 --- a/polymer/eduke32/Makefile.deps +++ b/polymer/eduke32/Makefile.deps @@ -1,7 +1,7 @@ duke3d_h=$(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $(EINC)cache1d.h $(EINC)baselayer.h $(SRC)jmact/types.h $(SRC)jmact/file_lib.h $(SRC)jmact/util_lib.h $(SRC)jmact/keyboard.h $(SRC)jmact/control.h $(INC)develop.h $(INC)gamedefs.h $(INC)function.h $(INC)config.h $(INC)sounds.h $(INC)rts.h $(INC)_rts.h $(INC)soundefs.h $(SRC)jaudiolib/fx_man.h $(SRC)jaudiolib/music.h $(INC)namesdyn.h $(INC)funct.h $(INC)duke3d.h $(EINC)mmulti.h gamedef_h=$(SRC)gamedef.h -$(OBJ)game.$o: $(SRC)*.c $(SRC)jmact/scriplib.h $(duke3d_h) $(INC)osdfuncs.h $(INC)osdcmds.h +$(OBJ)game.$o: $(SRC)*.c $(SRC)jmact/scriplib.h $(duke3d_h) $(INC)osdfuncs.h $(INC)osdcmds.h $(INC)grpscan.h $(OBJ)actors.$o: $(SRC)actors.c $(duke3d_h) $(OBJ)anim.$o: $(SRC)anim.c $(duke3d_h) $(SRC)jmact/animlib.h $(OBJ)gamedef.$o: $(SRC)gamedef.c $(duke3d_h) $(gamedef_h) @@ -27,10 +27,10 @@ $(OBJ)astub.$o: $(SRC)astub.c $(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $( $(OBJ)game_icon.$o: $(RSRC)game_icon.c $(OBJ)build_icon.$o: $(RSRC)build_icon.c -$(OBJ)startdlg.$o: $(SRC)startdlg.c $(EINC)compat.h $(EINC)baselayer.h $(EINC)scriptfile.h $(EINC)cache1d.h $(EINC)crc32.h $(INC)startdlg.h +$(OBJ)grpscan.$o: $(SRC)grpscan.c $(EINC)compat.h $(EINC)baselayer.h $(EINC)scriptfile.h $(EINC)cache1d.h $(EINC)crc32.h $(INC)grpscan.h $(OBJ)gameres.$o: $(SRC)misc/gameres.rc $(SRC)startwin.game.h $(RSRC)game.bmp $(RSRC)game_icon.ico $(OBJ)buildres.$o: $(SRC)misc/buildres.rc $(EINC)startwin.editor.h $(RSRC)build.bmp $(RSRC)build_icon.ico -$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(duke3d_h) $(EINC)build.h $(EINC)winlayer.h $(EINC)compat.h $(INC)startdlg.h +$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(duke3d_h) $(EINC)build.h $(EINC)winlayer.h $(EINC)compat.h $(INC)grpscan.h $(OBJ)startgtk.game.$o: $(SRC)startgtk.game.c $(duke3d_h) $(EINC)dynamicgtk.h $(EINC)build.h $(EINC)baselayer.h $(EINC)compat.h diff --git a/polymer/eduke32/Makefile.msvc b/polymer/eduke32/Makefile.msvc index 00dc22d59..6f59a3169 100644 --- a/polymer/eduke32/Makefile.msvc +++ b/polymer/eduke32/Makefile.msvc @@ -83,10 +83,13 @@ AUDIOLIBOBJ=$(AUDIOLIB_JFAUD) $(OBJ)animlib.$o\ $(OBJ)testcd.$o \ $(OBJ)osdfuncs.$o \ - $(OBJ)osdcmds.$o \ - $(JMACTOBJ) \ - $(AUDIOLIBOBJ) \ - $(OBJ)winbits.$o $(OBJ)gameres.res $(OBJ)startwin.game.$o $(OBJ)startdlg.$o + $(OBJ)osdcmds.$o \ + $(OBJ)grpscan.$o \ + $(OBJ)winbits.$o \ + $(OBJ)gameres.res \ + $(OBJ)startwin.game.$o \ + $(JMACTOBJ) \ + $(AUDIOLIBOBJ) EDITOROBJS=$(OBJ)astub.$o \ $(OBJ)buildres.res