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- initiate a proper game state reset when ending an episode.
Fixes #207.
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1 changed files with 4 additions and 2 deletions
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@ -643,7 +643,8 @@ void ProcessFrame(void)
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M_SetMenu(NAME_CreditsMenu);
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M_SetMenu(NAME_CreditsMenu);
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gGameOptions.uGameFlags &= ~3;
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gGameOptions.uGameFlags &= ~3;
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gQuitGame = 1;
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gQuitGame = 1;
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};
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gRestartGame = true;
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};
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if (gGameOptions.uGameFlags&8)
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if (gGameOptions.uGameFlags&8)
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{
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{
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@ -904,7 +905,8 @@ static void commonTicker(bool &playvideo)
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playvideo = !bQuickStart;
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playvideo = !bQuickStart;
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}
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}
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else playvideo = false;
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else playvideo = false;
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gamestate = GS_STARTUP;
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// Don't switch to startup if we're already outside the game.
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if (gamestate == GS_LEVEL) gamestate = GS_STARTUP;
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}
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}
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}
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}
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