Whitespace, again.

git-svn-id: https://svn.eduke32.com/eduke32@32 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-16 07:06:36 +00:00
parent 0bcc066c63
commit 579717352c

View file

@ -3589,7 +3589,7 @@ char parse(void)
insptr++; insptr++;
if(!isspritemakingsound(g_i,*insptr)) if(!isspritemakingsound(g_i,*insptr))
spritesound((short) *insptr,g_i); spritesound((short) *insptr,g_i);
insptr++; insptr++;
break; break;
case CON_IFSOUND: case CON_IFSOUND:
insptr++; insptr++;
@ -3600,13 +3600,13 @@ char parse(void)
insptr++; insptr++;
if(isspritemakingsound(g_i,*insptr)) if(isspritemakingsound(g_i,*insptr))
stopspritesound((short)*insptr,g_i); stopspritesound((short)*insptr,g_i);
insptr++; insptr++;
break; break;
case CON_GLOBALSOUND: case CON_GLOBALSOUND:
insptr++; insptr++;
if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)) if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
spritesound((short) *insptr,ps[screenpeek].i); spritesound((short) *insptr,ps[screenpeek].i);
insptr++; insptr++;
break; break;
case CON_SOUND: case CON_SOUND:
insptr++; insptr++;
@ -4280,16 +4280,16 @@ SKIPJIBS:
lIn=GetGameVarID(lIn, g_i, g_p); lIn=GetGameVarID(lIn, g_i, g_p);
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i, lIn); lReturn = spawn(g_i, lIn);
switch(tw) { switch(tw) {
case CON_EQSPAWNVAR: case CON_EQSPAWNVAR:
insertspriteq(lReturn); insertspriteq(lReturn);
case CON_ESPAWNVAR: case CON_ESPAWNVAR:
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break; break;
case CON_QSPAWNVAR: case CON_QSPAWNVAR:
insertspriteq(lReturn); insertspriteq(lReturn);
break; break;
} }
break; break;
} }
@ -4302,16 +4302,16 @@ SKIPJIBS:
insptr++; insptr++;
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i,*insptr++); lReturn = spawn(g_i,*insptr++);
switch(tw) { switch(tw) {
case CON_EQSPAWN: case CON_EQSPAWN:
insertspriteq(lReturn); insertspriteq(lReturn);
case CON_ESPAWN: case CON_ESPAWN:
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break; break;
case CON_QSPAWN: case CON_QSPAWN:
insertspriteq(lReturn); insertspriteq(lReturn);
break; break;
} }
break; break;
} }
@ -4990,7 +4990,7 @@ SKIPJIBS:
case CON_GUTS: case CON_GUTS:
insptr += 2; insptr += 2;
guts(g_sp,*(insptr-1),*insptr,g_p); guts(g_sp,*(insptr-1),*insptr,g_p);
insptr++; insptr++;
break; break;
case CON_IFSPAWNEDBY: case CON_IFSPAWNEDBY:
insptr++; insptr++;