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Whitespace, again.
git-svn-id: https://svn.eduke32.com/eduke32@32 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0bcc066c63
commit
579717352c
1 changed files with 24 additions and 24 deletions
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@ -3589,7 +3589,7 @@ char parse(void)
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insptr++;
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insptr++;
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if(!isspritemakingsound(g_i,*insptr))
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if(!isspritemakingsound(g_i,*insptr))
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spritesound((short) *insptr,g_i);
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spritesound((short) *insptr,g_i);
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insptr++;
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insptr++;
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break;
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break;
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case CON_IFSOUND:
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case CON_IFSOUND:
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insptr++;
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insptr++;
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@ -3600,13 +3600,13 @@ char parse(void)
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insptr++;
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insptr++;
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if(isspritemakingsound(g_i,*insptr))
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if(isspritemakingsound(g_i,*insptr))
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stopspritesound((short)*insptr,g_i);
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stopspritesound((short)*insptr,g_i);
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insptr++;
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insptr++;
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break;
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break;
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case CON_GLOBALSOUND:
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case CON_GLOBALSOUND:
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insptr++;
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insptr++;
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if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
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if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
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spritesound((short) *insptr,ps[screenpeek].i);
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spritesound((short) *insptr,ps[screenpeek].i);
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insptr++;
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insptr++;
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break;
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break;
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case CON_SOUND:
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case CON_SOUND:
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insptr++;
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insptr++;
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@ -4280,16 +4280,16 @@ SKIPJIBS:
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lIn=GetGameVarID(lIn, g_i, g_p);
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lIn=GetGameVarID(lIn, g_i, g_p);
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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lReturn = spawn(g_i, lIn);
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switch(tw) {
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switch(tw) {
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case CON_EQSPAWNVAR:
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case CON_EQSPAWNVAR:
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insertspriteq(lReturn);
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insertspriteq(lReturn);
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case CON_ESPAWNVAR:
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case CON_ESPAWNVAR:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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break;
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case CON_QSPAWNVAR:
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case CON_QSPAWNVAR:
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insertspriteq(lReturn);
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insertspriteq(lReturn);
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break;
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break;
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}
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}
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break;
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break;
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}
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}
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@ -4302,16 +4302,16 @@ SKIPJIBS:
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insptr++;
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insptr++;
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr++);
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lReturn = spawn(g_i,*insptr++);
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switch(tw) {
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switch(tw) {
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case CON_EQSPAWN:
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case CON_EQSPAWN:
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insertspriteq(lReturn);
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insertspriteq(lReturn);
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case CON_ESPAWN:
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case CON_ESPAWN:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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break;
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case CON_QSPAWN:
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case CON_QSPAWN:
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insertspriteq(lReturn);
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insertspriteq(lReturn);
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break;
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break;
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}
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}
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break;
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break;
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}
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}
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@ -4990,7 +4990,7 @@ SKIPJIBS:
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case CON_GUTS:
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case CON_GUTS:
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insptr += 2;
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insptr += 2;
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guts(g_sp,*(insptr-1),*insptr,g_p);
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guts(g_sp,*(insptr-1),*insptr,g_p);
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insptr++;
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insptr++;
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break;
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break;
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case CON_IFSPAWNEDBY:
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case CON_IFSPAWNEDBY:
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insptr++;
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insptr++;
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