From 579717352c8176c0fb1aef83f1ce6db1624816b3 Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 16 Apr 2006 07:06:36 +0000 Subject: [PATCH] Whitespace, again. git-svn-id: https://svn.eduke32.com/eduke32@32 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/gameexec.c | 48 +++++++++++++++---------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index c6ebe8f0a..46576f287 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -3589,7 +3589,7 @@ char parse(void) insptr++; if(!isspritemakingsound(g_i,*insptr)) spritesound((short) *insptr,g_i); - insptr++; + insptr++; break; case CON_IFSOUND: insptr++; @@ -3600,13 +3600,13 @@ char parse(void) insptr++; if(isspritemakingsound(g_i,*insptr)) stopspritesound((short)*insptr,g_i); - insptr++; + insptr++; break; case CON_GLOBALSOUND: insptr++; if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)) spritesound((short) *insptr,ps[screenpeek].i); - insptr++; + insptr++; break; case CON_SOUND: insptr++; @@ -4280,16 +4280,16 @@ SKIPJIBS: lIn=GetGameVarID(lIn, g_i, g_p); if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) lReturn = spawn(g_i, lIn); - switch(tw) { - case CON_EQSPAWNVAR: - insertspriteq(lReturn); - case CON_ESPAWNVAR: - SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); - break; - case CON_QSPAWNVAR: - insertspriteq(lReturn); - break; - } + switch(tw) { + case CON_EQSPAWNVAR: + insertspriteq(lReturn); + case CON_ESPAWNVAR: + SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); + break; + case CON_QSPAWNVAR: + insertspriteq(lReturn); + break; + } break; } @@ -4302,16 +4302,16 @@ SKIPJIBS: insptr++; if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) lReturn = spawn(g_i,*insptr++); - switch(tw) { - case CON_EQSPAWN: - insertspriteq(lReturn); - case CON_ESPAWN: - SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); - break; - case CON_QSPAWN: - insertspriteq(lReturn); - break; - } + switch(tw) { + case CON_EQSPAWN: + insertspriteq(lReturn); + case CON_ESPAWN: + SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p); + break; + case CON_QSPAWN: + insertspriteq(lReturn); + break; + } break; } @@ -4990,7 +4990,7 @@ SKIPJIBS: case CON_GUTS: insptr += 2; guts(g_sp,*(insptr-1),*insptr,g_p); - insptr++; + insptr++; break; case CON_IFSPAWNEDBY: insptr++;