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https://github.com/ZDoom/raze-gles.git
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- eliminated a few overlooked 'long's.
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parent
4e67197838
commit
57945d2baf
7 changed files with 8 additions and 8 deletions
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@ -4804,7 +4804,7 @@ void makeitfall(int i)
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int dodge(spritetype* s)
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{
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short i;
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long bx, by, mx, my, bxvect, byvect, mxvect, myvect, d;
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int bx, by, mx, my, bxvect, byvect, mxvect, myvect, d;
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mx = s->x;
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my = s->y;
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@ -4147,7 +4147,7 @@ void move_d(int g_i, int g_p, int g_x)
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if (a & face_player_smart)
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{
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long newx, newy;
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int newx, newy;
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newx = ps[g_p].posx + (ps[g_p].posxv / 768);
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newy = ps[g_p].posy + (ps[g_p].posyv / 768);
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@ -4168,7 +4168,7 @@ void move_r(int g_i, int g_p, int g_x)
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if (a & face_player_smart)
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{
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long newx, newy;
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int newx, newy;
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newx = ps[g_p].posx + (ps[g_p].posxv / 768);
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newy = ps[g_p].posy + (ps[g_p].posyv / 768);
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@ -488,7 +488,7 @@ static int getlabeloffset(LABELS* pLabel, const char* psz)
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{
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// find the label psz in the table pLabel.
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// returns the offset in the array for the label, or -1
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long l = -1;
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int l = -1;
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int i;
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for (i = 0; pLabel[i].lId >= 0; i++)
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@ -42,7 +42,7 @@ BEGIN_DUKE_NS
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void incur_damage_r(struct player_struct* p)
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{
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long damage = 0L, unk = 0L, shield_damage = 0L;
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int damage = 0, unk = 0, shield_damage = 0;
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short gut = 0;
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sprite[p->i].extra -= p->extra_extra8 >> 8;
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@ -348,8 +348,8 @@ void operateweapon_ww(int snum, ESyncBits actions, int psect)
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p->getang(), (k + (p->hbomb_hold_delay << 5)), i, pi, 1);
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{
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long lGrenadeLifetime = GetGameVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, -1, snum);
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long lGrenadeLifetimeVar = GetGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, snum);
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int lGrenadeLifetime = GetGameVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, -1, snum);
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int lGrenadeLifetimeVar = GetGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, snum);
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// set timer. blows up when at zero....
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sprite[j].extra = lGrenadeLifetime
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+ mulscale(krand(), lGrenadeLifetimeVar, 14)
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@ -925,7 +925,7 @@ void activatebysector_r(int sect, int j)
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static void lotsofpopcorn(short i, short wallnum, short n)
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{
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long j, xv, yv, z, x1, y1;
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int j, xv, yv, z, x1, y1;
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short sect, a;
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sect = -1;
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