- transfer palette to gibs for LIZTROOP

EDuke did it for all actors - not sure if that is right. Needs checking.
This commit is contained in:
Christoph Oelckers 2020-07-29 17:28:02 +02:00
parent 9f391c3e9f
commit 5776f69d92
1 changed files with 4 additions and 1 deletions

View File

@ -677,7 +677,10 @@ void guts_d(spritetype* s, short gtype, short n, short p)
if (badguy(s) && s->pal == 6)
pal = 6;
else pal = 0;
else if (s->picnum != LIZTROOP) // EDuke32 transfers the palette unconditionally, I'm not sure that's such a good idea.
pal = 0;
else
pal = s->pal;
for (j = 0; j < n; j++)
{