- add new weapon interpolation variable from player_struct into savegame code.

This commit is contained in:
Mitchell Richters 2020-08-03 21:26:28 +10:00
parent e474ebc2b7
commit 573cb363ae

View file

@ -296,6 +296,11 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
w.oposy = w.posy;
w.oposz = w.posz;
w.opyoff = w.pyoff;
w.oweapon_sway = w.weapon_sway;
w.oweapon_pos = w.weapon_pos;
w.okickback_pic = w.kickback_pic;
w.orandom_club_frame = w.random_club_frame;
w.ohard_landing = w.hard_landing;
w.horizAdjust = 0;
w.angAdjust = 0;
w.lookLeft = false;