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https://github.com/ZDoom/raze-gles.git
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- added savepic generation to Exhumed.
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parent
8db6a4331b
commit
5739b4b024
3 changed files with 20 additions and 24 deletions
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@ -275,6 +275,7 @@ struct GameInterface : ::GameInterface
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{
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int app_main() override;
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void UpdateScreenSize() override;
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bool GenerateSavePic() override;
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bool validate_hud(int) override { return true; }
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void set_hud_layout(int size) override {}
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void set_hud_scale(int size) override {}
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@ -357,7 +357,7 @@ static inline fix16_t q16angle_interpolate16(fix16_t a, fix16_t b, int smooth)
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return a + mulscale16(((b+F16(1024)-a)&0x7FFFFFF)-F16(1024), smooth);
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}
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void DrawView(int smoothRatio)
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void DrawView(int smoothRatio, bool sceneonly)
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{
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int playerX;
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int playerY;
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@ -366,27 +366,14 @@ void DrawView(int smoothRatio)
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fix16_t nAngle;
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fix16_t pan;
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#if 0
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if (bgpages <= 0)
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{
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if (textpages > 0)
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{
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textpages--;
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FlushMessageLine();
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}
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}
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else
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if (!sceneonly)
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{
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RefreshBackground();
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bgpages--;
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}
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#else
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//FlushMessageLine();
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RefreshBackground();
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#endif
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if (!bFullScreen) {
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MaskStatus();
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if (!bFullScreen) {
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MaskStatus();
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}
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}
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zbob = Sin(2 * bobangle) >> 3;
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@ -395,7 +382,7 @@ void DrawView(int smoothRatio)
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int nPlayerOldCstat = sprite[nPlayerSprite].cstat;
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int nDoppleOldCstat = sprite[nDoppleSprite[nLocalPlayer]].cstat;
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if (nSnakeCam >= 0)
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if (nSnakeCam >= 0 && !sceneonly)
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{
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int nSprite = SnakeList[nSnakeCam].nSprites[0];
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@ -438,9 +425,9 @@ void DrawView(int smoothRatio)
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nCameraa = nAngle;
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if (!bCamera || nFreeze)
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if (!bCamera || nFreeze || sceneonly)
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{
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if (nSnakeCam >= 0)
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if (nSnakeCam >= 0 && !sceneonly)
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{
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pan = F16(92);
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viewz = playerZ;
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@ -602,7 +589,7 @@ void DrawView(int smoothRatio)
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}
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}
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}
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else
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else if (!sceneonly)
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{
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if (nSnakeCam < 0)
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{
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@ -637,6 +624,14 @@ void DrawView(int smoothRatio)
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flash = 0;
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}
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bool GameInterface::GenerateSavePic()
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{
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DrawView(65536, true);
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return true;
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}
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void NoClip()
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{
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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@ -35,7 +35,7 @@ extern short bCamera;
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void InitView();
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void SetView1();
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void RefreshBackground();
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void DrawView(int smoothRatio);
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void DrawView(int smoothRatio, bool sceneonly = false);
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void MySetView(int x1, int y1, int x2, int y2);
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void ResetView();
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void NoClip();
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