SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.

git-svn-id: https://svn.eduke32.com/eduke32@5200 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-05-19 21:59:39 +00:00
parent af0e6df762
commit 56bdcdae7e
7 changed files with 19 additions and 19 deletions

View file

@ -4538,7 +4538,7 @@ FunctionKeys(PLAYERp pp)
if (pnum != myconnectindex)
{
sprintf(ds,"%s: %s",pp->PlayerName, WangBangMacro[fn_key-1]);
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
}
}
}
@ -4838,9 +4838,9 @@ SEND_MESSAGE:
if (pnum != myconnectindex)
{
if (TeamSendAll)
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
else if (User[pp->PlayerSprite]->spal == User[Player[pnum].PlayerSprite]->spal)
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
}
}
}
@ -4849,7 +4849,7 @@ SEND_MESSAGE:
{
if (pnum != myconnectindex)
{
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
}
}
adduserquote(MessageInputString);

View file

@ -1167,7 +1167,7 @@ KillOrgTile(OrgTileP tp)
ASSERT(tp);
ASSERT(ValidPtr(tp));
DELETE(tp);
REMOVE(tp);
FreeMem(tp);
}

View file

@ -54,7 +54,7 @@ typedef
((LIST) list)->Prev = (LIST) nodep, \
((LIST) nodep)->Prev->Next = (LIST) nodep)
#define DELETE(nodep) ( ((LIST) nodep)->Prev->Next = ((LIST) nodep)->Next, \
#define REMOVE(nodep) ( ((LIST) nodep)->Prev->Next = ((LIST) nodep)->Next, \
((LIST) nodep)->Next->Prev = ((LIST) nodep)->Prev)

View file

@ -434,7 +434,7 @@ ResumeAction(void)
}
void
SendMessage(short pnum, char *text)
SW_SendMessage(short pnum, char *text)
{
if (!CommEnabled)
return;
@ -561,12 +561,12 @@ CheckVersion(int GameVersion)
if (!Player[pnum].PlayerVersion)
{
SendMessage(pnum, VERSION_MSG);
SendMessage(pnum, VERSION_MSG);
SendMessage(pnum, VERSION_MSG);
SendMessage(pnum, VERSION_MSG);
SendMessage(pnum, VERSION_MSG);
SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
SW_SendMessage(pnum, VERSION_MSG);
}
}
}
@ -795,7 +795,7 @@ SWBOOL MenuCommPlayerQuit(short quit_player)
if (pnum != quit_player)
{
sprintf(ds,"%s has quit the game.",Player[myconnectindex].PlayerName);
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
}
}

View file

@ -200,7 +200,7 @@ SWBOOL MenuCommPlayerQuit(short quit_player);
void SendVersion(int version);
void InitNetPlayerOptions(void);
void CheckVersion(int GameVersion);
void SendMessage(short pnum,char *text);
void SW_SendMessage(short pnum,char *text);
void PauseGame(void);
void ResumeGame(void);

View file

@ -1123,7 +1123,7 @@ SwordBlur(PANEL_SPRITEp psp)
psp->shade += 10;
// change sprites priority
DELETE(psp);
REMOVE(psp);
psp->priority--;
InsertPanelSprite(psp->PlayerP, psp);
}
@ -6361,7 +6361,7 @@ FistBlur(PANEL_SPRITEp psp)
psp->shade += 10;
// change sprites priority
DELETE(psp);
REMOVE(psp);
psp->priority--;
InsertPanelSprite(psp->PlayerP, psp);
}
@ -7252,7 +7252,7 @@ pKillSprite(PANEL_SPRITEp psp)
PRODUCTION_ASSERT(psp);
ASSERT(ValidPtr(psp));
DELETE(psp);
REMOVE(psp);
FreeMem(psp);
}

View file

@ -6491,7 +6491,7 @@ DoPlayerDeathMessage(PLAYERp pp, PLAYERp killer)
if (pnum == myconnectindex)
adduserquote(ds);
else
SendMessage(pnum, ds);
SW_SendMessage(pnum, ds);
}
}