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git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
205f62496b
commit
56375ef662
5 changed files with 22 additions and 13 deletions
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@ -46,6 +46,6 @@ extern float shadescale;
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extern int globalnoeffect;
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extern int globalnoeffect;
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extern int drawingskybox;
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extern int drawingskybox;
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#define HICEFFECTMASK (1|2|4)
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#define HICEFFECTMASK (1|2|4|8)
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#endif // !_polymost_h_
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#endif // !_polymost_h_
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@ -2023,7 +2023,7 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
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}
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}
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}
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}
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// hack: this is for drawing the 8-bit crosshair recolored in polymost
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// hack: this is for drawing the 8-bit crosshair recolored in polymost
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else if (hictinting[globalpal].f & 16)
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else if (hictinting[globalpal].f & 8)
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{
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{
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pc[0] *= (float)hictinting[globalpal].r / 255.0;
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pc[0] *= (float)hictinting[globalpal].r / 255.0;
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pc[1] *= (float)hictinting[globalpal].g / 255.0;
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pc[1] *= (float)hictinting[globalpal].g / 255.0;
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@ -933,7 +933,8 @@ DWORD WINAPI ProcessMouse()
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}
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}
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}
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}
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}
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}
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} while (1);
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}
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while (1);
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}
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}
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}
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}
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return 0;
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return 0;
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@ -76,7 +76,7 @@ extern int g_ScriptVersion, g_Shareware, g_GameType;
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#define AUTO_AIM_ANGLE 48
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#define AUTO_AIM_ANGLE 48
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 1024
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#define MOVEFIFOSIZ 256
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#define FOURSLEIGHT (1<<8)
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#define FOURSLEIGHT (1<<8)
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@ -232,12 +232,12 @@ static inline int sbarxr(int x)
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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}
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inline int sbary(int y)
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static inline int sbary(int y)
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{
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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}
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}
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inline int sbarsc(int sc)
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static inline int sbarsc(int sc)
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{
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{
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return scale(sc,ud.statusbarscale,100);
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return scale(sc,ud.statusbarscale,100);
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}
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}
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@ -3477,7 +3477,7 @@ static void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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}
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}
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}
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}
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#define CROSSHAIR_PAL (MAXPALOOKUPS>>1)
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#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
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extern int getclosestcol(int r, int g, int b);
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extern int getclosestcol(int r, int g, int b);
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palette_t crosshair_colors = { 255, 255, 255, 0 };
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palette_t crosshair_colors = { 255, 255, 255, 0 };
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@ -3501,7 +3501,9 @@ void GetCrosshairColor(void)
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ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
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ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
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while (ii > 0)
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if (ii <= 0) return;
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do
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{
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{
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if (*ptr != 255)
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if (*ptr != 255)
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{
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{
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@ -3510,12 +3512,12 @@ void GetCrosshairColor(void)
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}
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}
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ptr++;
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ptr++;
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ii--;
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ii--;
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}
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} while (ii > 0);
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default_crosshair_colors.r = crosshair_colors.r = curpalette[bri].r;
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default_crosshair_colors.r = crosshair_colors.r = curpalette[bri].r;
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default_crosshair_colors.g = crosshair_colors.g = curpalette[bri].g;
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default_crosshair_colors.g = crosshair_colors.g = curpalette[bri].g;
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default_crosshair_colors.b = crosshair_colors.b = curpalette[bri].b;
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default_crosshair_colors.b = crosshair_colors.b = curpalette[bri].b;
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default_crosshair_colors.f = 1;
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default_crosshair_colors.f = 1; // this flag signifies that the color has been detected
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}
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}
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}
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}
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@ -3525,6 +3527,7 @@ void SetCrosshairColor(int r, int g, int b)
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int i, ii;
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int i, ii;
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if (default_crosshair_colors.f == 0 || crosshair_sum == r+(g<<1)+(b<<2)) return;
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if (default_crosshair_colors.f == 0 || crosshair_sum == r+(g<<1)+(b<<2)) return;
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crosshair_sum = r+(g<<1)+(b<<2);
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crosshair_sum = r+(g<<1)+(b<<2);
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crosshair_colors.r = r;
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crosshair_colors.r = r;
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crosshair_colors.g = g;
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crosshair_colors.g = g;
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@ -3536,27 +3539,32 @@ void SetCrosshairColor(int r, int g, int b)
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ptr = (char *)waloff[CROSSHAIR];
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ptr = (char *)waloff[CROSSHAIR];
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}
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}
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ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
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if (ii <= 0) return;
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if (getrendermode() < 3)
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if (getrendermode() < 3)
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i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
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i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
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else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
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else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
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ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
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do
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while (ii > 0)
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{
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{
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if (*ptr != 255)
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if (*ptr != 255)
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*ptr = i;
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*ptr = i;
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ptr++;
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ptr++;
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ii--;
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ii--;
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}
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}
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while (ii > 0);
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for (i = 255; i >= 0; i--)
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for (i = 255; i >= 0; i--)
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tempbuf[i] = i;
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tempbuf[i] = i;
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makepalookup(CROSSHAIR_PAL,tempbuf,crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2,1);
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makepalookup(CROSSHAIR_PAL,tempbuf,crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2,1);
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#if defined(USE_OPENGL) && defined(POLYMOST)
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#if defined(USE_OPENGL) && defined(POLYMOST)
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hictinting[CROSSHAIR_PAL].r = crosshair_colors.r;
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hictinting[CROSSHAIR_PAL].r = crosshair_colors.r;
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hictinting[CROSSHAIR_PAL].g = crosshair_colors.g;
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hictinting[CROSSHAIR_PAL].g = crosshair_colors.g;
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hictinting[CROSSHAIR_PAL].b = crosshair_colors.b;
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hictinting[CROSSHAIR_PAL].b = crosshair_colors.b;
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hictinting[CROSSHAIR_PAL].f = 17;
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hictinting[CROSSHAIR_PAL].f = 9;
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#endif
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#endif
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invalidatetile(CROSSHAIR, -1, -1);
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invalidatetile(CROSSHAIR, -1, -1);
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}
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}
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