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SW: Avoid a one-pixel tall hall of mirrors above the full status bar
git-svn-id: https://svn.eduke32.com/eduke32@8355 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 4 deletions
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@ -441,10 +441,9 @@ static void BorderSetView(PLAYERp, int *Xdim, int *Ydim, int *ScreenSize)
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y = DIV2(*Ydim) - DIV2((*ScreenSize **Ydim) / *Xdim);
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y = DIV2(*Ydim) - DIV2((*ScreenSize **Ydim) / *Xdim);
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y2 = y + ((*ScreenSize **Ydim) / *Xdim) - 1;
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y2 = y + ((*ScreenSize **Ydim) / *Xdim) - 1;
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if (ydim == 480 && gs.BorderNum == 2)
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// avoid a one-pixel tall HOM
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{
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if (gs.BorderNum == BORDER_BAR)
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y2+=2;
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++y2;
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}
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// global windowxy1, windowxy2 coords set here
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// global windowxy1, windowxy2 coords set here
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videoSetViewableArea(x, y, x2, y2);
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videoSetViewableArea(x, y, x2, y2);
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