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https://github.com/ZDoom/raze-gles.git
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- SW: Rename q16horz
to q16horiz
and q16aimvel
to q16horz
for consistency and to avoid confusion down the track.
This commit is contained in:
parent
78a024a50c
commit
55f688b13f
4 changed files with 26 additions and 26 deletions
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@ -173,7 +173,7 @@ struct InputPacket
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int16_t fvel;
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fix16_t q16avel;
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fix16_t q16horz;
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fix16_t q16aimvel; // only used by SW
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fix16_t q16horiz; // only used by SW
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fix16_t q16ang; // only used by SW
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// Making this a union lets some constructs fail. Since these names are transitional only the added memory use doesn't really matter.
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@ -75,7 +75,7 @@ double elapsedInputTicks;
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double scaleAdjustmentToInterval(double x) { return x * (120 / synctics) / (1000.0 / elapsedInputTicks); }
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void DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz);
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void GameInterface::ResetFollowPos(bool)
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@ -195,7 +195,7 @@ getinput(InputPacket *loc, SWBOOL tied)
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keymove = 0;
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int32_t svel = 0, vel = 0;
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fix16_t q16aimvel = 0, q16angvel = 0;
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fix16_t q16horz = 0, q16angvel = 0;
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if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
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{
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@ -209,14 +209,14 @@ getinput(InputPacket *loc, SWBOOL tied)
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}
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if (mouseaim)
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q16aimvel = fix16_ssub(q16aimvel, fix16_from_float(info.mousey / aimvelScale));
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q16horz = fix16_ssub(q16horz, fix16_from_float(info.mousey / aimvelScale));
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else
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vel -= (info.mousey * ticrateScale) * 8.f;
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if (in_mouseflip)
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q16aimvel = -q16aimvel;
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q16horz = -q16horz;
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q16aimvel -= fix16_from_dbl(scaleAdjustmentToInterval((info.dpitch * ticrateScale) / aimvelScale));
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q16horz -= fix16_from_dbl(scaleAdjustmentToInterval((info.dpitch * ticrateScale) / aimvelScale));
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svel -= info.dx * keymove;
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vel -= info.dz * keymove;
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@ -276,13 +276,13 @@ getinput(InputPacket *loc, SWBOOL tied)
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vel += -keymove;
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q16angvel = fix16_clamp(q16angvel, -fix16_from_int(MAXANGVEL), fix16_from_int(MAXANGVEL));
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q16aimvel = fix16_clamp(q16aimvel, -fix16_from_int(MAXHORIZVEL), fix16_from_int(MAXHORIZVEL));
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q16horz = fix16_clamp(q16horz, -fix16_from_int(MAXHORIZVEL), fix16_from_int(MAXHORIZVEL));
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void DoPlayerTeleportPause(PLAYERp pp);
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if (PedanticMode)
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{
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q16angvel = fix16_floor(q16angvel);
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q16aimvel = fix16_floor(q16aimvel);
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q16horz = fix16_floor(q16horz);
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}
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else
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{
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@ -291,7 +291,7 @@ getinput(InputPacket *loc, SWBOOL tied)
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if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN))
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DoPlayerTurn(pp, &pp->camq16ang, q16angvel);
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if (TEST(pp->Flags2, PF2_INPUT_CAN_AIM))
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DoPlayerHorizon(pp, &pp->camq16horiz, q16aimvel);
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DoPlayerHorizon(pp, &pp->camq16horiz, q16horz);
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pp->oq16ang += pp->camq16ang - prevcamq16ang;
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pp->oq16horiz += pp->camq16horiz - prevcamq16horiz;
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}
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@ -315,7 +315,7 @@ getinput(InputPacket *loc, SWBOOL tied)
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}
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loc->q16avel += q16angvel;
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loc->q16aimvel += q16aimvel;
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loc->q16horz += q16horz;
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if (!CommEnabled)
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{
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@ -80,9 +80,9 @@ typedef struct
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int32_t fvel;
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int32_t svel;
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fix16_t q16avel;
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fix16_t q16aimvel;
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fix16_t q16ang;
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fix16_t q16horz;
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fix16_t q16ang;
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fix16_t q16horiz;
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int32_t bits;
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} SW_AVERAGE_PACKET;
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@ -200,9 +200,9 @@ UpdateInputs(void)
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AveragePacket.fvel += loc.fvel;
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AveragePacket.svel += loc.svel;
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AveragePacket.q16avel += loc.q16avel;
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AveragePacket.q16aimvel += loc.q16aimvel;
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AveragePacket.q16horz += loc.q16horz;
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AveragePacket.q16ang = Player[myconnectindex].camq16ang;
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AveragePacket.q16horz = Player[myconnectindex].camq16horiz;
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AveragePacket.q16horiz = Player[myconnectindex].camq16horiz;
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SET(AveragePacket.bits, loc.bits);
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Bmemset(&loc, 0, sizeof(loc));
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@ -222,9 +222,9 @@ UpdateInputs(void)
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loc.fvel = AveragePacket.fvel / MovesPerPacket;
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loc.svel = AveragePacket.svel / MovesPerPacket;
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loc.q16avel = fix16_div(AveragePacket.q16avel, fix16_from_int(MovesPerPacket));
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loc.q16aimvel = fix16_div(AveragePacket.q16aimvel, fix16_from_int(MovesPerPacket));
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loc.q16horz = fix16_div(AveragePacket.q16horz, fix16_from_int(MovesPerPacket));
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loc.q16ang = AveragePacket.q16ang;
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loc.q16horz = AveragePacket.q16horz;
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loc.q16horiz = AveragePacket.q16horiz;
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loc.bits = AveragePacket.bits;
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memset(&AveragePacket, 0, sizeof(AveragePacket));
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@ -1911,7 +1911,7 @@ PlayerAutoLook(PLAYERp pp)
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extern int PlaxCeilGlobZadjust, PlaxFloorGlobZadjust;
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void
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DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel)
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DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
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{
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int i;
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#define HORIZ_SPEED (16)
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@ -1922,7 +1922,7 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel)
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if (!PedanticMode && (pq16horiz == &pp->q16horiz))
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{
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SET(pp->Flags2, PF2_INPUT_CAN_AIM);
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pp->q16horiz = pp->input.q16horz;
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pp->q16horiz = pp->input.q16horiz;
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if ((pp == &Player[myconnectindex]) || (pp == ppp)) // No coop view?
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pp->oq16horiz = pp->q16horiz;
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return;
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@ -1932,9 +1932,9 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel)
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if (cl_slopetilting)
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PlayerAutoLook(pp);
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if (q16aimvel)
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if (q16horz)
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{
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pp->q16horizbase += q16aimvel;
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pp->q16horizbase += q16horz;
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SET(pp->Flags, PF_LOCK_HORIZ | PF_LOOKING);
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}
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@ -2717,7 +2717,7 @@ DoPlayerMove(PLAYERp pp)
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DoPlayerSetWadeDepth(pp);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
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if (pp->cursectnum >= 0 && TEST(sector[pp->cursectnum].extra, SECTFX_DYNAMIC_AREA))
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{
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@ -2925,7 +2925,7 @@ DoPlayerMoveBoat(PLAYERp pp)
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OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->posx, pp->posy);
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pp->cursectnum = save_sectnum; // for speed
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
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}
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void DoTankTreads(PLAYERp pp)
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@ -3404,7 +3404,7 @@ DoPlayerMoveTank(PLAYERp pp)
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OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->posx, pp->posy);
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pp->cursectnum = save_sectnum; // for speed
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
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DoTankTreads(pp);
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}
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@ -3421,7 +3421,7 @@ DoPlayerMoveTurret(PLAYERp pp)
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OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->sop->xmid, pp->sop->ymid);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
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}
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void
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@ -3998,7 +3998,7 @@ DoPlayerClimb(PLAYERp pp)
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sp->z = pp->posz + PLAYER_HEIGHT;
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changespritesect(pp->PlayerSprite, pp->cursectnum);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
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DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
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if (FAF_ConnectArea(pp->cursectnum))
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{
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@ -7426,7 +7426,7 @@ void ChopsCheck(PLAYERp pp)
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{
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if (!M_Active() && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
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{
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if ((pp->input.bits|pp->input.fvel|pp->input.svel|pp->input.q16avel|pp->input.q16aimvel) ||
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if ((pp->input.bits|pp->input.fvel|pp->input.svel|pp->input.q16avel|pp->input.q16horz) ||
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TEST(pp->Flags, PF_CLIMBING|PF_FALLING|PF_DIVING))
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{
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// Hit a input key or other reason to stop chops
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