- removed a large bunch of unused dynamic tile names.

This commit is contained in:
Christoph Oelckers 2020-07-01 22:44:09 +02:00
parent b281c34357
commit 54c29258d8
5 changed files with 2 additions and 2140 deletions

View file

@ -85,13 +85,7 @@ enum {
#define PACKBUF_SIZE 32768 #define PACKBUF_SIZE 32768
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5) #define TILE_VIEWSCR (MAXTILES-5)
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES); EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
// sprites with these statnums should be considered for fixing // sprites with these statnums should be considered for fixing

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1011,16 +1011,6 @@ int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot, bool isAutoSave)
// write header // write header
#if 0 // not usable anymore
if (spot >= 0 && tileData(TILE_SAVESHOT))
{
auto fw = WriteSavegameChunk("screenshot.dat");
fw->Write(tileData(TILE_SAVESHOT), 320*200);
}
#endif
if (spot >= 0) if (spot >= 0)
{ {
// savegame // savegame

View file

@ -121,7 +121,7 @@ public:
} }
else else
{ {
ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_HBOMBAMMO, TILE_HBOMBAMMO, TILE_RRTILE43, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_GROWSPRITEICON, TILE_HBOMBAMMO, -1, ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_HBOMBAMMO, TILE_HBOMBAMMO, 43/*TILE_RRTILE43*/, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_GROWSPRITEICON, TILE_HBOMBAMMO, -1,
TILE_BOWLINGBALLSPRITE, TILE_MOTOAMMO, TILE_BOATAMMO, -1, TILE_RPG2SPRITE }; TILE_BOWLINGBALLSPRITE, TILE_MOTOAMMO, TILE_BOATAMMO, -1, TILE_RPG2SPRITE };
} }
} }
@ -877,7 +877,7 @@ void G_DrawBackground(void)
return; return;
} }
auto tex = tileGetTexture((g_gameType & GAMEFLAG_RRRA) ? TILE_RRTILE7629 : TILE_BIGHOLE); auto tex = tileGetTexture((g_gameType & GAMEFLAG_RRRA) ? /*TILE_RRTILE*/7629 : TILE_BIGHOLE);
if (tex != nullptr && tex->isValid()) if (tex != nullptr && tex->isValid())
{ {
if (windowxy1.y > 0) if (windowxy1.y > 0)