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Disable G_FadeLoad because it doesn't work in any renderer and only causes glitches.
git-svn-id: https://svn.eduke32.com/eduke32@6183 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -1665,6 +1665,7 @@ int G_FindLevelByFile(const char *fileName)
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return MAXLEVELS * MAXVOLUMES;
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}
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#if 0
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static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait, int32_t tc)
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{
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int32_t m = (step < 0) ? -1 : 1;
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@ -1688,6 +1689,7 @@ static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t e
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G_DoLoadScreen(" ", tc);
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}
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}
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#endif
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static int G_TryMapHack(const char *mhkfile)
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{
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@ -1905,9 +1907,9 @@ int G_EnterLevel(int gameMode)
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ud.playerbest = CONFIG_GetMapBestTime(G_HaveUserMap() ? boardfilename : g_mapInfo[mii].filename, g_loadedMapHack.md4);
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G_FadeLoad(0,0,0, 252,0, -28, 4, -1);
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// G_FadeLoad(0,0,0, 252,0, -28, 4, -1);
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G_CacheMapData();
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G_FadeLoad(0,0,0, 0,252, 28, 4, -2);
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// G_FadeLoad(0,0,0, 0,252, 28, 4, -2);
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if (ud.recstat != 2)
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{
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