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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- moved I_StartFrame to the top of the loop and cleaned up baselayer.hj
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parent
d73bf62465
commit
536e7455f2
9 changed files with 16 additions and 57 deletions
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@ -823,8 +823,9 @@ static void gameTicker()
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else
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else
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{
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{
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netCheckSync();
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netCheckSync();
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auto beforeSwapTime = I_msTimeF();
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viewDrawScreen();
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viewDrawScreen();
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g_gameUpdateAndDrawTime = g_beforeSwapTime/* I_msTimeF()*/ - gameUpdateStartTime;
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g_gameUpdateAndDrawTime = beforeSwapTime/* I_msTimeF()*/ - gameUpdateStartTime;
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}
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}
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}
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}
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@ -15,27 +15,12 @@
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#include "zstring.h"
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#include "zstring.h"
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#include "vectors.h"
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#include "vectors.h"
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extern int32_t swapcomplete;
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EXTERN_CVAR(Bool, r_usenewaspect)
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EXTERN_CVAR(Bool, r_usenewaspect)
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// video
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// video
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extern int32_t newaspect_enable;
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extern int32_t newaspect_enable;
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extern int32_t r_fpgrouscan;
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extern int32_t setaspect_new_use_dimen;
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extern int32_t xres, yres, bpp;
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int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void videoGetModes(void);
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void videoShowFrame(int32_t);
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void videoShowFrame(int32_t);
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int32_t videoUpdatePalette(int32_t start, int32_t num);
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extern int32_t qsetmode;
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#define in3dmode() (qsetmode==200)
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extern int32_t g_logFlushWindow;
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#include "gamestruct.h"
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#include "gamestruct.h"
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#endif // baselayer_h_
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#endif // baselayer_h_
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@ -646,7 +646,6 @@ void vox_undefine(int32_t const);
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void vox_deinit();
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void vox_deinit();
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int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor);
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int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor);
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void videoNextPage(void);
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void videoSetCorrectedAspect();
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void videoSetCorrectedAspect();
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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@ -83,7 +83,6 @@ static int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
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CVAR(Bool, r_usenewaspect, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, r_usenewaspect, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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int32_t newaspect_enable=0;
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int32_t newaspect_enable=0;
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int32_t r_fpgrouscan = 1;
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int32_t globalflags;
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int32_t globalflags;
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static int8_t tempbuf[MAXWALLS];
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static int8_t tempbuf[MAXWALLS];
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@ -350,7 +349,6 @@ int16_t globalpicnum;
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static int32_t globaly1, globalx2;
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static int32_t globaly1, globalx2;
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int16_t sectorborder[256];
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int16_t sectorborder[256];
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int32_t ydim16, qsetmode = 0;
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int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0;
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int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0;
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int32_t halfxdim16, midydim16;
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int32_t halfxdim16, midydim16;
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@ -2681,15 +2679,9 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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daupscaledxdim = max(320, daupscaledxdim);
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daupscaledxdim = max(320, daupscaledxdim);
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daupscaledydim = max(200, daupscaledydim);
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daupscaledydim = max(200, daupscaledydim);
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if (in3dmode() &&
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(xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp))
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return 0;
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Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
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Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
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" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
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" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
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j = bpp;
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rendmode = REND_POLYMOST;
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rendmode = REND_POLYMOST;
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upscalefactor = 1;
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upscalefactor = 1;
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@ -2713,26 +2705,9 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
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if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
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qsetmode = 200;
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return 0;
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return 0;
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}
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}
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//
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// nextpage
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//
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void videoNextPage(void)
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{
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g_beforeSwapTime = I_msTimeF();
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videoShowFrame(0);
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omdtims = mdtims;
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mdtims = I_msTime();
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for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i)
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if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
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spriteext[i].mdanimtims += mdtims - omdtims;
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}
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//
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//
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// qloadkvx
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// qloadkvx
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//
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//
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@ -3718,8 +3693,6 @@ void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * con
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p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y;
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p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y;
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}
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}
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int32_t setaspect_new_use_dimen = 0;
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void videoSetCorrectedAspect()
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void videoSetCorrectedAspect()
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{
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{
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if (/*r_usenewaspect &&*/ newaspect_enable && videoGetRenderMode() != REND_POLYMER)
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if (/*r_usenewaspect &&*/ newaspect_enable && videoGetRenderMode() != REND_POLYMER)
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@ -3730,11 +3703,8 @@ void videoSetCorrectedAspect()
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int32_t yx = (65536 * 5) / 4;
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int32_t yx = (65536 * 5) / 4;
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int32_t vr, y, x;
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int32_t vr, y, x;
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const int32_t xd = setaspect_new_use_dimen ? xdimen : xdim;
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x = xdim;
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const int32_t yd = setaspect_new_use_dimen ? ydimen : ydim;
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y = ydim;
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x = xd;
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y = yd;
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vr = divscale16(x*3, y*4);
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vr = divscale16(x*3, y*4);
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@ -109,7 +109,6 @@ extern int16_t searchbottomwall, searchisbottom;
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extern char inpreparemirror;
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extern char inpreparemirror;
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extern int16_t sectorborder[256];
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extern int16_t sectorborder[256];
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extern int32_t qsetmode;
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extern int32_t hitallsprites;
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extern int32_t hitallsprites;
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extern int32_t xb1[MAXWALLSB];
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extern int32_t xb1[MAXWALLSB];
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@ -1677,6 +1677,16 @@ static void mdfree(mdmodel_t *vm)
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if (vm->mdnum == 2 || vm->mdnum == 3) { md3free((md3model_t *)vm); return; }
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if (vm->mdnum == 2 || vm->mdnum == 3) { md3free((md3model_t *)vm); return; }
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}
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}
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static void updateModelInterpolation()
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{
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// sigh...
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omdtims = mdtims;
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mdtims = I_msTime();
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for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i)
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if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
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spriteext[i].mdanimtims += mdtims - omdtims;
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}
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#endif
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#endif
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//---------------------------------------- MD LIBRARY ENDS ----------------------------------------
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//---------------------------------------- MD LIBRARY ENDS ----------------------------------------
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@ -91,11 +91,9 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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}
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}
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// The last remains of sdlayer.cpp
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// The last remains of sdlayer.cpp
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double g_beforeSwapTime;
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GameInterface* gi;
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GameInterface* gi;
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int myconnectindex, numplayers;
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int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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int32_t xres = -1, yres = -1, bpp = 0;
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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int gameclock;
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int gameclock;
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int lastTic;
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int lastTic;
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@ -938,10 +936,10 @@ void app_loop()
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{
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{
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try
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try
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{
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{
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I_SetFrameTime();
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TickSubsystems();
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TickSubsystems();
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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I_SetFrameTime();
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handleevents();
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handleevents();
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updatePauseStatus();
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updatePauseStatus();
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@ -962,7 +960,7 @@ void app_loop()
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soundEngine->UpdateSounds(I_GetTime());
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soundEngine->UpdateSounds(I_GetTime());
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Mus_UpdateMusic(); // must be at the end.
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Mus_UpdateMusic(); // must be at the end.
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videoNextPage();
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videoShowFrame(0);
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videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend.
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videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend.
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}
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}
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catch (CRecoverableError& err)
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catch (CRecoverableError& err)
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@ -96,7 +96,6 @@ struct GameInterface
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};
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};
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extern GameInterface* gi;
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extern GameInterface* gi;
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extern double g_beforeSwapTime;
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void ImGui_Begin_Frame();
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void ImGui_Begin_Frame();
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@ -222,9 +222,7 @@ static void analyzesprites()
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void ResetView()
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void ResetView()
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{
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{
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//videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, 0);
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EraseScreen(overscanindex);
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EraseScreen(overscanindex);
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//videoUpdatePalette(0, 256);
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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videoTintBlood(0, 0, 0);
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videoTintBlood(0, 0, 0);
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#endif
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#endif
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