diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index 35aa17956..85c77fd17 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -823,8 +823,9 @@ static void gameTicker() else { netCheckSync(); + auto beforeSwapTime = I_msTimeF(); viewDrawScreen(); - g_gameUpdateAndDrawTime = g_beforeSwapTime/* I_msTimeF()*/ - gameUpdateStartTime; + g_gameUpdateAndDrawTime = beforeSwapTime/* I_msTimeF()*/ - gameUpdateStartTime; } } diff --git a/source/build/include/baselayer.h b/source/build/include/baselayer.h index 5cd62e6fb..ec8ff74ee 100644 --- a/source/build/include/baselayer.h +++ b/source/build/include/baselayer.h @@ -15,27 +15,12 @@ #include "zstring.h" #include "vectors.h" -extern int32_t swapcomplete; - EXTERN_CVAR(Bool, r_usenewaspect) // video extern int32_t newaspect_enable; -extern int32_t r_fpgrouscan; -extern int32_t setaspect_new_use_dimen; -extern int32_t xres, yres, bpp; -int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); -int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); -void videoGetModes(void); void videoShowFrame(int32_t); -int32_t videoUpdatePalette(int32_t start, int32_t num); - -extern int32_t qsetmode; - -#define in3dmode() (qsetmode==200) - -extern int32_t g_logFlushWindow; #include "gamestruct.h" #endif // baselayer_h_ diff --git a/source/build/include/build.h b/source/build/include/build.h index 12857cb38..172874b1b 100644 --- a/source/build/include/build.h +++ b/source/build/include/build.h @@ -646,7 +646,6 @@ void vox_undefine(int32_t const); void vox_deinit(); int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor); -void videoNextPage(void); void videoSetCorrectedAspect(); void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2); void renderSetAspect(int32_t daxrange, int32_t daaspect); diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index 42ce85175..a6b24995b 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -83,7 +83,6 @@ static int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1; CVAR(Bool, r_usenewaspect, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); int32_t newaspect_enable=0; -int32_t r_fpgrouscan = 1; int32_t globalflags; static int8_t tempbuf[MAXWALLS]; @@ -350,7 +349,6 @@ int16_t globalpicnum; static int32_t globaly1, globalx2; int16_t sectorborder[256]; -int32_t ydim16, qsetmode = 0; int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0; int32_t halfxdim16, midydim16; @@ -2681,15 +2679,9 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups daupscaledxdim = max(320, daupscaledxdim); daupscaledydim = max(200, daupscaledydim); - if (in3dmode() && - (xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp)) - return 0; - Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI." " (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!"); - j = bpp; - rendmode = REND_POLYMOST; upscalefactor = 1; @@ -2713,26 +2705,9 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); } - qsetmode = 200; return 0; } -// -// nextpage -// -void videoNextPage(void) -{ - g_beforeSwapTime = I_msTimeF(); - videoShowFrame(0); - - omdtims = mdtims; - mdtims = I_msTime(); - - for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i) - if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM)) - spriteext[i].mdanimtims += mdtims - omdtims; -} - // // qloadkvx // @@ -3718,8 +3693,6 @@ void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * con p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y; } -int32_t setaspect_new_use_dimen = 0; - void videoSetCorrectedAspect() { if (/*r_usenewaspect &&*/ newaspect_enable && videoGetRenderMode() != REND_POLYMER) @@ -3730,11 +3703,8 @@ void videoSetCorrectedAspect() int32_t yx = (65536 * 5) / 4; int32_t vr, y, x; - const int32_t xd = setaspect_new_use_dimen ? xdimen : xdim; - const int32_t yd = setaspect_new_use_dimen ? ydimen : ydim; - - x = xd; - y = yd; + x = xdim; + y = ydim; vr = divscale16(x*3, y*4); diff --git a/source/build/src/engine_priv.h b/source/build/src/engine_priv.h index ffcdeea54..a72f8b50f 100644 --- a/source/build/src/engine_priv.h +++ b/source/build/src/engine_priv.h @@ -109,7 +109,6 @@ extern int16_t searchbottomwall, searchisbottom; extern char inpreparemirror; extern int16_t sectorborder[256]; -extern int32_t qsetmode; extern int32_t hitallsprites; extern int32_t xb1[MAXWALLSB]; diff --git a/source/build/src/mdsprite.cpp b/source/build/src/mdsprite.cpp index 4b34165f0..6e4cbb921 100644 --- a/source/build/src/mdsprite.cpp +++ b/source/build/src/mdsprite.cpp @@ -1677,6 +1677,16 @@ static void mdfree(mdmodel_t *vm) if (vm->mdnum == 2 || vm->mdnum == 3) { md3free((md3model_t *)vm); return; } } +static void updateModelInterpolation() +{ + // sigh... + omdtims = mdtims; + mdtims = I_msTime(); + + for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i) + if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM)) + spriteext[i].mdanimtims += mdtims - omdtims; +} #endif //---------------------------------------- MD LIBRARY ENDS ---------------------------------------- diff --git a/source/core/gamecontrol.cpp b/source/core/gamecontrol.cpp index 2f53733b4..c1605d4ab 100644 --- a/source/core/gamecontrol.cpp +++ b/source/core/gamecontrol.cpp @@ -91,11 +91,9 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE) } // The last remains of sdlayer.cpp -double g_beforeSwapTime; GameInterface* gi; int myconnectindex, numplayers; int connecthead, connectpoint2[MAXMULTIPLAYERS]; -int32_t xres = -1, yres = -1, bpp = 0; auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries. int gameclock; int lastTic; @@ -938,10 +936,10 @@ void app_loop() { try { + I_SetFrameTime(); TickSubsystems(); twod->SetSize(screen->GetWidth(), screen->GetHeight()); twodpsp.SetSize(screen->GetWidth(), screen->GetHeight()); - I_SetFrameTime(); handleevents(); updatePauseStatus(); @@ -962,7 +960,7 @@ void app_loop() soundEngine->UpdateSounds(I_GetTime()); Mus_UpdateMusic(); // must be at the end. - videoNextPage(); + videoShowFrame(0); videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend. } catch (CRecoverableError& err) diff --git a/source/core/gamestruct.h b/source/core/gamestruct.h index 506cfd8e5..7ae7977b7 100644 --- a/source/core/gamestruct.h +++ b/source/core/gamestruct.h @@ -96,7 +96,6 @@ struct GameInterface }; extern GameInterface* gi; -extern double g_beforeSwapTime; void ImGui_Begin_Frame(); diff --git a/source/exhumed/src/view.cpp b/source/exhumed/src/view.cpp index 246bed98b..91b45676e 100644 --- a/source/exhumed/src/view.cpp +++ b/source/exhumed/src/view.cpp @@ -222,9 +222,7 @@ static void analyzesprites() void ResetView() { - //videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, 0); EraseScreen(overscanindex); - //videoUpdatePalette(0, 256); #ifdef USE_OPENGL videoTintBlood(0, 0, 0); #endif