- fixed Shadow Warrior startup.

It runs to the menu, unfortunately key input is broken.
This commit is contained in:
Christoph Oelckers 2019-10-30 20:13:43 +01:00
parent 5b1036093c
commit 535c68fac1

View file

@ -701,26 +701,6 @@ LoadLevel(const char *filename)
} }
} }
void
LoadImages(const char *filename)
{
short ndx;
FILE *fin;
if (TileFiles.LoadArtFile(filename) == -1)
{
TerminateGame();
#ifdef RENDERTYPEWIN
{
wm_msgbox(apptitle, "Art not found. Please check your GRP file.");
}
#else
printf("Art not found. Please check your GRP file.\n");
#endif
exit(-1);
}
}
void LoadDemoRun(void) void LoadDemoRun(void)
{ {
short i; short i;
@ -968,7 +948,7 @@ InitGame(int32_t argc, char const * const * argv)
//_outtext("\n\n\n\n\n\n\n\n"); //_outtext("\n\n\n\n\n\n\n\n");
//AnimateCacheCursor(); //AnimateCacheCursor();
buildputs("Loading sound and graphics...\n"); buildputs("Loading sound and graphics...\n");
LoadImages("tiles%03d.art"); TileFiles.LoadArtSet("tiles%03d.art");
// Now free it up for later use // Now free it up for later use
/* /*
@ -2828,6 +2808,7 @@ GameIntro(void)
void void
Control(int32_t argc, char const * const * argv) Control(int32_t argc, char const * const * argv)
{ {
cacheInitBuffer(50'000'000);
InitGame(argc, argv); InitGame(argc, argv);