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- fixed Shadow Warrior startup.
It runs to the menu, unfortunately key input is broken.
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parent
5b1036093c
commit
535c68fac1
1 changed files with 2 additions and 21 deletions
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@ -701,26 +701,6 @@ LoadLevel(const char *filename)
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}
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}
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}
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}
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void
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LoadImages(const char *filename)
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{
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short ndx;
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FILE *fin;
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if (TileFiles.LoadArtFile(filename) == -1)
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{
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TerminateGame();
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#ifdef RENDERTYPEWIN
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{
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wm_msgbox(apptitle, "Art not found. Please check your GRP file.");
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}
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#else
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printf("Art not found. Please check your GRP file.\n");
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#endif
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exit(-1);
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}
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}
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void LoadDemoRun(void)
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void LoadDemoRun(void)
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{
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{
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short i;
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short i;
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@ -968,7 +948,7 @@ InitGame(int32_t argc, char const * const * argv)
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//_outtext("\n\n\n\n\n\n\n\n");
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//_outtext("\n\n\n\n\n\n\n\n");
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//AnimateCacheCursor();
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//AnimateCacheCursor();
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buildputs("Loading sound and graphics...\n");
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buildputs("Loading sound and graphics...\n");
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LoadImages("tiles%03d.art");
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TileFiles.LoadArtSet("tiles%03d.art");
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// Now free it up for later use
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// Now free it up for later use
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/*
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/*
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@ -2828,6 +2808,7 @@ GameIntro(void)
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void
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void
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Control(int32_t argc, char const * const * argv)
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Control(int32_t argc, char const * const * argv)
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{
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{
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cacheInitBuffer(50'000'000);
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InitGame(argc, argv);
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InitGame(argc, argv);
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