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https://github.com/ZDoom/raze-gles.git
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- Blood: simplified management of XSectors and XWalls.
This does not need a free list - they get statically allocated per level, so a simple counter is enough.
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parent
2b1284e8fa
commit
53481fb9a3
3 changed files with 14 additions and 18 deletions
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@ -50,6 +50,10 @@ SPRITEHIT gSpriteHit[kMaxXSprites];
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int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
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unsigned short nextXSprite[kMaxXSprites];
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int XWallsUsed, XSectorsUsed;
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char qsector_filler[kMaxSectors];
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@ -257,10 +261,6 @@ int qchangespritestat(short nSprite, short nStatus)
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return ChangeSpriteStat(nSprite, nStatus);
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}
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unsigned short nextXSprite[kMaxXSprites];
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unsigned short nextXWall[kMaxXWalls];
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unsigned short nextXSector[kMaxXSectors];
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void InitFreeList(unsigned short *pList, int nCount)
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{
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for (int i = 1; i < nCount; i++)
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@ -302,9 +302,8 @@ void dbDeleteXSprite(int nXSprite)
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unsigned short dbInsertXWall(int nWall)
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{
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int nXWall = nextXWall[0];
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nextXWall[0] = nextXWall[nXWall];
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if (nXWall == 0)
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int nXWall = XWallsUsed++;
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if (nXWall >= kMaxXWalls)
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{
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I_Error("Out of free XWalls");
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}
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@ -316,9 +315,8 @@ unsigned short dbInsertXWall(int nWall)
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unsigned short dbInsertXSector(int nSector)
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{
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int nXSector = nextXSector[0];
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nextXSector[0] = nextXSector[nXSector];
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if (nXSector == 0)
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int nXSector = XSectorsUsed++;
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if (nXSector >= kMaxXSectors)
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{
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I_Error("Out of free XSectors");
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}
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@ -335,12 +333,11 @@ void dbInit(void)
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{
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xsprite[i].reference = -1;
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}
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InitFreeList(nextXWall, kMaxXWalls);
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XWallsUsed = XSectorsUsed = 0;
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for (int i = 1; i < kMaxXWalls; i++)
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{
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xwall[i].reference = -1;
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}
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InitFreeList(nextXSector, kMaxXSectors);
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for (int i = 1; i < kMaxXSectors; i++)
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{
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xsector[i].reference = -1;
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@ -306,8 +306,7 @@ extern const char *gAmmoText[];
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extern const char *gWeaponText[];
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extern unsigned short nextXSprite[kMaxXSprites];
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extern unsigned short nextXWall[kMaxXWalls];
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extern unsigned short nextXSector[kMaxXSectors];
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extern int XWallsUsed, XSectorsUsed;
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static inline int GetWallType(int nWall)
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{
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@ -602,8 +602,8 @@ void MyLoadSave::Load(void)
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Read(&byte_19AE44, sizeof(byte_19AE44));
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Read(gStatCount, sizeof(gStatCount));
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Read(nextXSprite, sizeof(nextXSprite));
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Read(nextXWall, sizeof(nextXWall));
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Read(nextXSector, sizeof(nextXSector));
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Read(&XWallsUsed, sizeof(XWallsUsed));
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Read(&XSectorsUsed, sizeof(XSectorsUsed));
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memset(xsprite, 0, sizeof(xsprite));
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for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
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{
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@ -687,8 +687,8 @@ void MyLoadSave::Save(void)
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Write(&byte_19AE44, sizeof(byte_19AE44));
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Write(gStatCount, sizeof(gStatCount));
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Write(nextXSprite, sizeof(nextXSprite));
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Write(nextXWall, sizeof(nextXWall));
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Write(nextXSector, sizeof(nextXSector));
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Write(&XWallsUsed, sizeof(XWallsUsed));
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Write(&XSectorsUsed, sizeof(XSectorsUsed));
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for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
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{
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if (sprite[nSprite].statnum < kMaxStatus)
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