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Blood: Repair issue with strafing following cherry pick merge conflicts.
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1 changed files with 2 additions and 2 deletions
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@ -300,9 +300,9 @@ void ctrlGetInput(void)
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if (gInput.strafe < keyMove && gInput.strafe > -keyMove)
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if (gInput.strafe < keyMove && gInput.strafe > -keyMove)
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{
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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input.strafe += keyMove;
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input.strafe += keyMove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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input.strafe -= keyMove;
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input.strafe -= keyMove;
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}
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}
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