Blood: Repair issue with strafing following cherry pick merge conflicts.

This commit is contained in:
Mitchell Richters 2020-03-31 09:22:55 +11:00 committed by Christoph Oelckers
parent 348cecb644
commit 533d5dd42f

View file

@ -300,9 +300,9 @@ void ctrlGetInput(void)
if (gInput.strafe < keyMove && gInput.strafe > -keyMove) if (gInput.strafe < keyMove && gInput.strafe > -keyMove)
{ {
if (buttonMap.ButtonDown(gamefunc_Turn_Left)) if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
input.strafe += keyMove; input.strafe += keyMove;
if (buttonMap.ButtonDown(gamefunc_Turn_Right)) if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
input.strafe -= keyMove; input.strafe -= keyMove;
} }