mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- Exhumed: Fixed a few missed constants when changing horizon to 100.
This commit is contained in:
parent
fa1ce1c021
commit
5324d9680b
1 changed files with 3 additions and 3 deletions
|
@ -739,7 +739,7 @@ loc_flag:
|
||||||
// loc_27266:
|
// loc_27266:
|
||||||
case kWeaponSword:
|
case kWeaponSword:
|
||||||
{
|
{
|
||||||
nHeight += (92 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6;
|
nHeight += (100 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6;
|
||||||
|
|
||||||
theZ += nHeight;
|
theZ += nHeight;
|
||||||
|
|
||||||
|
@ -844,7 +844,7 @@ loc_flag:
|
||||||
}
|
}
|
||||||
case kWeaponPistol:
|
case kWeaponPistol:
|
||||||
{
|
{
|
||||||
int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 92) << 2;
|
int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 100) << 2;
|
||||||
nHeight -= var_50;
|
nHeight -= var_50;
|
||||||
|
|
||||||
if (sPlayerInput[nPlayer].nTarget >= 0 && cl_autoaim)
|
if (sPlayerInput[nPlayer].nTarget >= 0 && cl_autoaim)
|
||||||
|
@ -859,7 +859,7 @@ loc_flag:
|
||||||
|
|
||||||
case kWeaponGrenade:
|
case kWeaponGrenade:
|
||||||
{
|
{
|
||||||
ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 92);
|
ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 100);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case kWeaponStaff:
|
case kWeaponStaff:
|
||||||
|
|
Loading…
Reference in a new issue