- Exhumed: Fixed a few missed constants when changing horizon to 100.

This commit is contained in:
Mitchell Richters 2020-09-21 19:59:20 +10:00
parent fa1ce1c021
commit 5324d9680b

View file

@ -739,7 +739,7 @@ loc_flag:
// loc_27266:
case kWeaponSword:
{
nHeight += (92 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6;
nHeight += (100 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6;
theZ += nHeight;
@ -844,7 +844,7 @@ loc_flag:
}
case kWeaponPistol:
{
int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 92) << 2;
int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 100) << 2;
nHeight -= var_50;
if (sPlayerInput[nPlayer].nTarget >= 0 && cl_autoaim)
@ -859,7 +859,7 @@ loc_flag:
case kWeaponGrenade:
{
ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 92);
ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 100);
break;
}
case kWeaponStaff: