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- interpolate p->hard_landing
for Duke 3D.
This commit is contained in:
parent
43ff42b330
commit
531df48d38
3 changed files with 20 additions and 16 deletions
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@ -124,7 +124,7 @@ int animatefist(int gs, int snum)
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//
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//---------------------------------------------------------------------------
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int animateknee(int gs, int snum)
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int animateknee(int gs, int snum, double hard_landing)
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{
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static const short knee_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8 };
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short pal;
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@ -134,7 +134,7 @@ int animateknee(int gs, int snum)
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looking_arc = knee_y[ps[snum].knee_incs] + (fabs(ps[snum].q16look_ang / (double)(FRACUNIT)) / 9.);
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looking_arc -= (ps[snum].hard_landing << 3);
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looking_arc -= hard_landing * 8.;
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if (sprite[ps[snum].i].pal == 1)
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pal = 1;
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@ -156,7 +156,7 @@ int animateknee(int gs, int snum)
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//
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//---------------------------------------------------------------------------
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int animateknuckles(int gs, int snum)
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int animateknuckles(int gs, int snum, double hard_landing)
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{
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static const short knuckle_frames[] = { 0,1,2,2,3,3,3,2,2,1,0 };
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short pal;
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@ -168,7 +168,7 @@ int animateknuckles(int gs, int snum)
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looking_arc = fabs(ps[snum].q16look_ang / (double)(FRACUNIT)) / 9.;
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looking_arc -= (ps[snum].hard_landing << 3);
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looking_arc -= hard_landing * 8.;
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if (sprite[ps[snum].i].pal == 1)
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pal = 1;
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@ -210,7 +210,7 @@ void displaymasks_d(int snum)
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//
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//---------------------------------------------------------------------------
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static int animatetip(int gs, int snum)
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static int animatetip(int gs, int snum, double hard_landing)
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{
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int p;
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double looking_arc;
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@ -219,7 +219,7 @@ static int animatetip(int gs, int snum)
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if (ps[snum].tipincs == 0) return 0;
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looking_arc = fabs(ps[snum].q16look_ang / (double)(FRACUNIT)) / 9.;
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looking_arc -= (ps[snum].hard_landing << 3);
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looking_arc -= hard_landing * 8.;
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if (sprite[ps[snum].i].pal == 1)
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p = 1;
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@ -243,7 +243,7 @@ static int animatetip(int gs, int snum)
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//
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//---------------------------------------------------------------------------
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int animateaccess(int gs,int snum)
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int animateaccess(int gs,int snum,double hard_landing)
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{
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static const short access_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
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double looking_arc;
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@ -252,7 +252,7 @@ int animateaccess(int gs,int snum)
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if(ps[snum].access_incs == 0 || sprite[ps[snum].i].extra <= 0) return 0;
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looking_arc = access_y[ps[snum].access_incs] + (fabs(ps[snum].q16look_ang / (double)(FRACUNIT)) / 9.);
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looking_arc -= (ps[snum].hard_landing<<3);
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looking_arc -= hard_landing * 8.;
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if(ps[snum].access_spritenum >= 0)
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p = sprite[ps[snum].access_spritenum].pal;
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@ -279,7 +279,7 @@ void displayweapon_d(int snum, double smoothratio)
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int cw;
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int i, j;
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int o,pal;
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double weapon_sway, weapon_xoffset, gun_pos, looking_arc, kickback_pic, random_club_frame;
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double weapon_sway, weapon_xoffset, gun_pos, looking_arc, kickback_pic, random_club_frame, hard_landing;
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signed char gs;
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struct player_struct *p;
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@ -293,14 +293,15 @@ void displayweapon_d(int snum, double smoothratio)
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weapon_sway = p->oweapon_sway + fmulscale16(p->weapon_sway - p->oweapon_sway, smoothratio);
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kickback_pic = p->okickback_pic + fmulscale16(*kb - p->okickback_pic, smoothratio);
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random_club_frame = p->orandom_club_frame + fmulscale16(p->random_club_frame - p->orandom_club_frame, smoothratio);
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hard_landing = p->ohard_landing + fmulscale16(p->hard_landing - p->ohard_landing, smoothratio);
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gs = sprite[p->i].shade;
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if(gs > 24) gs = 24;
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if(p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0) || animatefist(gs,snum) || animateknuckles(gs,snum) || animatetip(gs,snum) || animateaccess(gs,snum) )
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if(p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0) || animatefist(gs,snum) || animateknuckles(gs,snum,hard_landing) || animatetip(gs,snum,hard_landing) || animateaccess(gs,snum,hard_landing) )
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return;
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animateknee(gs,snum);
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animateknee(gs,snum,hard_landing);
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int opos = p->oweapon_pos * p->oweapon_pos;
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int npos = p->weapon_pos * p->weapon_pos;
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@ -313,7 +314,7 @@ void displayweapon_d(int snum, double smoothratio)
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gun_pos -= fabs(calcSinTableValue(weapon_sway * 4.) / 512.);
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else gun_pos -= fabs(calcSinTableValue(weapon_sway / 2.) / 1024.);
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gun_pos -= (p->hard_landing<<3);
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gun_pos -= hard_landing * 8.;
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if (isWW2GI())
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{
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@ -1130,7 +1131,7 @@ void displayweapon_d(int snum, double smoothratio)
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hud_drawpal(weapon_xoffset + 184 - p->lookanghalf(),
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looking_arc + 240 - gun_pos, SHRINKER + 2,
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16 - (xs_CRoundToInt(calcSinTableValue(random_club_frame)) >> 10),
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16 - xs_CRoundToInt(calcSinTableValue(random_club_frame) / 1024.),
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o, 0);
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hud_drawpal(weapon_xoffset + 188 - p->lookanghalf(),
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@ -1287,7 +1288,7 @@ void displayweapon_d(int snum, double smoothratio)
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{
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hud_drawpal(weapon_xoffset + 184 - p->lookanghalf(),
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looking_arc + 240 - gun_pos, SHRINKER + 2,
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16 - (xs_CRoundToInt(calcSinTableValue(random_club_frame)) >> 10),
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16 - xs_CRoundToInt(calcSinTableValue(random_club_frame) / 1024.),
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o, 2);
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hud_drawpal(weapon_xoffset + 188 - p->lookanghalf(),
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@ -1297,7 +1298,7 @@ void displayweapon_d(int snum, double smoothratio)
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{
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hud_drawpal(weapon_xoffset + 184 - p->lookanghalf(),
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looking_arc + 240 - gun_pos, SHRINKER + 2,
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16 - (xs_CRoundToInt(calcSinTableValue(random_club_frame)) >> 10),
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16 - xs_CRoundToInt(calcSinTableValue(random_club_frame) / 1024.),
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o, 0);
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hud_drawpal(weapon_xoffset + 188 - p->lookanghalf(),
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@ -906,6 +906,7 @@ void backupweapon(player_struct* p)
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p->oweapon_pos = p->weapon_pos;
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p->okickback_pic = p->kickback_pic;
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p->orandom_club_frame = p->random_club_frame;
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p->ohard_landing = p->hard_landing;
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}
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//---------------------------------------------------------------------------
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@ -121,6 +121,8 @@ struct player_struct
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int oweapon_sway;
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short weapon_pos, kickback_pic, random_club_frame;
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short oweapon_pos, okickback_pic, orandom_club_frame;
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unsigned char hard_landing;
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unsigned char ohard_landing;
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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@ -172,7 +174,7 @@ struct player_struct
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unsigned char refresh_inventory;
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unsigned char toggle_key_flag, knuckle_incs; // ,select_dir;
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unsigned char walking_snd_toggle, palookup, hard_landing;
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unsigned char walking_snd_toggle, palookup;
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unsigned char return_to_center;
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bool quick_kick_msg;
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