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- properly increment the instruction pointer in 'endofgame'.
This made the bosses disappear after death, fixes #38
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@ -670,6 +670,7 @@ int ParseState::parse(void)
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insptr++;
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insptr++;
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break;
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break;
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case concmd_endofgame:
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case concmd_endofgame:
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insptr++;
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ps[g_p].timebeforeexit = *insptr;
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ps[g_p].timebeforeexit = *insptr;
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ps[g_p].customexitsound = -1;
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ps[g_p].customexitsound = -1;
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ud.eog = 1;
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ud.eog = 1;
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