- texture loader redone but not tested yet

Models are currently non-functional and need to reroute their texture handling to the global texture manager instead of handling everything themselves.

Voxels also need a bit of work to make their texture management more automated.
This commit is contained in:
Christoph Oelckers 2019-10-18 11:37:07 +02:00
parent c6514949e3
commit 530a9944f7
11 changed files with 158 additions and 408 deletions

View file

@ -61,8 +61,6 @@ enum {
INVALIDATE_ART_NON_INDEXED
};
void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth);
void gltexinvalidatetype(int32_t type);
int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
extern float curpolygonoffset;

View file

@ -12969,48 +12969,3 @@ void renderSetRollAngle(int32_t rolla)
#endif
//
// invalidatetile
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
// bit 0: opaque or masked (non-translucent) texture, using repeating
// bit 1: ignored
// bit 2: ignored (33% translucence, using repeating)
// bit 3: ignored (67% translucence, using repeating)
// bit 4: opaque or masked (non-translucent) texture, using clamping
// bit 5: ignored
// bit 6: ignored (33% translucence, using clamping)
// bit 7: ignored (67% translucence, using clamping)
// clamping is for sprites, repeating is for walls
//
void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how)
{
#if !defined USE_OPENGL
UNREFERENCED_PARAMETER(tilenume);
UNREFERENCED_PARAMETER(pal);
UNREFERENCED_PARAMETER(how);
#else
if (videoGetRenderMode() >= REND_POLYMOST)
{
const int32_t firstpal = (pal < 0) ? 0 : pal;
const int32_t numpals = (pal < 0) ? MAXPALOOKUPS : 1;
for (bssize_t hp = 0; hp <= 4; hp+=4)
{
if (how & pow2long[hp])
for (bssize_t np = firstpal; np < firstpal+numpals; np++)
gltexinvalidate(tilenume, np, hp);
}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_invalidateartmap(tilenume);
#endif
}
#endif
}
/*
* vim:ts=8:
*/

View file

@ -2161,10 +2161,10 @@ int osdcmd_cvar_set(osdcmdptr_t parm)
//osdcmd_restartvid(NULL);
break;
case CVAR_INVALIDATEALL:
gltexinvalidatetype(INVALIDATE_ALL);
fallthrough__;
TileFiles.ClearTextureCache(false);
break;
case CVAR_INVALIDATEART:
gltexinvalidatetype(INVALIDATE_ART);
TileFiles.ClearTextureCache(true);
break;
}
}

View file

@ -17,7 +17,6 @@ Ken Silverman's official web site: http://www.advsys.net/ken
#include "bitmap.h"
#include "../../glbackend/glbackend.h"
void cleartexturecache();
extern char textfont[2048], smalltextfont[2048];
@ -272,7 +271,7 @@ void polymost_glreset()
}
else
{
cleartexturecache();
TileFiles.CleatTextureCache();
clearskins(INVALIDATE_ALL);
}

View file

@ -14,294 +14,10 @@
#include "bitmap.h"
#include "../../glbackend/glbackend.h"
// External CVARs.
extern int r_detailmapping, r_glowmapping, usehightile, r_useindexedcolortextures;
extern int fixpalette, fixpalswap;
#if 0
void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth)
{
const int32_t pic = (dapicnum & (GLTEXCACHEADSIZ - 1));
for (pthtyp* pth = texcache.list[pic]; pth; pth = pth->next)
if (pth->picnum == dapicnum && pth->palnum == dapalnum)
{
pth->flags |= PTH_INVALIDATED;
if (pth->flags & PTH_HASFULLBRIGHT)
pth->ofb->flags |= PTH_INVALIDATED;
}
}
//Make all textures "dirty" so they reload, but not re-allocate
//This should be much faster than polymost_glreset()
//Use this for palette effects ... but not ones that change every frame!
void gltexinvalidatetype(int32_t type)
{
#if 0
for (bssize_t j = 0; j <= GLTEXCACHEADSIZ - 1; j++)
{
for (pthtyp* pth = texcache.list[j]; pth; pth = pth->next)
{
if (type == INVALIDATE_ALL ||
(type == INVALIDATE_ALL_NON_INDEXED && !(pth->flags & PTH_INDEXED)) ||
(type == INVALIDATE_ART && pth->hicr == NULL) ||
(type == INVALIDATE_ART_NON_INDEXED && pth->hicr == NULL && !(pth->flags & PTH_INDEXED)))
{
pth->flags |= PTH_INVALIDATED;
if (pth->flags & PTH_HASFULLBRIGHT)
pth->ofb->flags |= PTH_INVALIDATED;
}
}
}
#endif
clearskins(type);
#ifdef DEBUGGINGAIDS
OSD_Printf("gltexinvalidateall()\n");
#endif
}
void cleartexturecache()
{
for (bssize_t i = 0; i <= GLTEXCACHEADSIZ - 1; i++)
{
for (pthtyp* pth = texcache.list[i]; pth;)
{
pthtyp* const next = pth->next;
if (pth->flags & PTH_HASFULLBRIGHT)
{
delete pth->ofb->glpic;
Xfree(pth->ofb);
}
delete pth->glpic;
Xfree(pth);
pth = next;
}
texcache.list[i] = NULL;
}
}
static void polymost_setupsampler(FHardwareTexture* tex, const int32_t dameth, int filter)
{
if (!(dameth & DAMETH_CLAMPED))
{
tex->SetSampler(SamplerRepeat);
}
else
{
// For sprite textures, clamping looks better than wrapping
tex->SetSampler(SamplerClampXY);
}
}
void gloadtile_art(int32_t dapic, int32_t dameth, pthtyp* pth, int32_t doalloc)
{
vec2_16_t const& tsizart = tilesiz[dapic];
vec2_t siz = { tsizart.x, tsizart.y };
vec2_t ssiz = siz;
//POGOTODO: npoty
char npoty = 0;
tileLoad(globalpicnum);
const uint8_t* p = tilePtr(dapic);
if (!p)
{
static uint8_t pix = 255;
siz.x = siz.y = 1;
p = &pix;
}
{
if (doalloc)
{
assert(pth->glpic == nullptr);
pth->glpic = GLInterface.NewTexture();
pth->glpic->CreateTexture(siz.x, siz.y, true, false);
pth->glpic->SetSampler((dameth & DAMETH_CLAMPED) ? SamplerClampXY : SamplerRepeat);
polymost_setupsampler(pth->glpic, dameth, 0);
}
TArray<uint8_t> flipped(siz.x * siz.y, true);
FlipNonSquareBlock(flipped.Data(), p, siz.y, siz.x, siz.y);
pth->glpic->LoadTexture(flipped.Data());
}
pth->picnum = dapic;
pth->palnum = 0;
pth->shade = 0;
pth->effects = 0;
pth->flags = PTH_HASALPHA | PTH_ONEBITALPHA | PTH_INDEXED;
//pth->hicr = NULL;
pth->siz = ssiz;
}
#if 0
int32_t gloadtile_hi(int32_t dapic, int32_t dapalnum, int32_t facen, hicreplctyp* hicr,
int32_t dameth, pthtyp* pth, int32_t doalloc, polytintflags_t effect)
{
if (!hicr) return -1;
char* fn;
if (facen > 0)
{
if (!hicr->skybox || facen > 6 || !hicr->skybox->face[facen - 1])
return -1;
fn = hicr->skybox->face[facen - 1];
}
else
{
if (!hicr->filename)
return -1;
fn = hicr->filename;
}
auto texture = TileFiles.GetTexture(fn);
if (texture == nullptr)
{
OSD_Printf("hightile: %s (pic %d) not found\n", fn, dapic);
return -2;
}
if ((doalloc & 3) == 1)
{
pth->glpic = GLInterface.NewTexture();
pth->glpic->CreateTexture(texture->GetWidth(), texture->GetHeight(), false, true);
}
auto image = texture->GetBgraBitmap(nullptr, nullptr);
bool hasalpha = texture->GetTranslucency();
bool onebitalpha = texture->isMasked();
pth->glpic->LoadTexture(image);
#if 0 // I don't really think this is a good idea. The hightile should look indistinguishable to the game compared to the regular one.
vec2_t tsiz = { texture->GetWidth(), texture->GetHeight() };
// precalculate scaling parameters for replacement
if (facen > 0)
pth->scale = { (float)tsiz.x * (1.0f / 64.f), (float)tsiz.y * (1.0f / 64.f) };
else
pth->scale = { (float)tsiz.x / (float)tilesiz[dapic].x, (float)tsiz.y / (float)tilesiz[dapic].y };
#else
pth->scale = { 1.f,1.f };
#endif
polymost_setupsampler(pth->glpic, dameth, (hicr->flags & HICR_FORCEFILTER) ? TEXFILTER_ON : -1);
pth->picnum = dapic;
pth->effects = effect;
pth->flags = PTH_HIGHTILE | ((facen > 0) * PTH_SKYBOX) |
(onebitalpha ? PTH_ONEBITALPHA : 0) |
(hasalpha ? PTH_HASALPHA : 0) |
((hicr->flags & HICR_FORCEFILTER) ? PTH_FORCEFILTER : 0);
pth->skyface = facen;
//pth->hicr = hicr;
if (facen > 0) pth->siz = { 64, 64 }; else pth->siz = { tilesiz[dapic].x, tilesiz[dapic].y };
return 0;
}
#endif
#define TEXCACHE_FREEBUFS() { Xfree(pic), Xfree(packbuf), Xfree(midbuf); }
globaltexcache texcache;
// <dashade>: ignored if not in Polymost+r_usetileshades
pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int32_t dameth)
{
#if 0
const int32_t j = dapicnum & (GLTEXCACHEADSIZ - 1);
hicreplctyp *si = usehightile ? hicfindsubst(dapicnum, dapalnum) : NULL;
if (drawingskybox && usehightile)
{
auto si = hicfindskybox(dapicnum, dapalnum);
if (si == nullptr)
return nullptr;
}
if (!si)
#endif
{
return (dapalnum >= (MAXPALOOKUPS - RESERVEDPALS) || hicprecaching) ?
NULL : texcache_tryart(dapicnum, dapalnum, dashade, dameth);
}
#if 0
/* if palette > 0 && replacement found
* no effects are applied to the texture
* else if palette > 0 && no replacement found
* effects are applied to the palette 0 texture if it exists
*/
polytintflags_t const tintflags = hictinting[dapalnum].f;
const int32_t checktintpal = (tintflags & HICTINT_APPLYOVERALTPAL) ? 0 : si->palnum;
const int32_t checkcachepal = ((tintflags & HICTINT_IN_MEMORY) || ((tintflags & HICTINT_APPLYOVERALTPAL) && si->palnum > 0)) ? dapalnum : si->palnum;
// load a replacement
for (pthtyp *pth = texcache.list[j]; pth; pth = pth->next)
{
if (pth->picnum == dapicnum && pth->palnum == checkcachepal && (checktintpal > 0 ? 1 : (pth->effects == tintflags))
&& (pth->flags & (PTH_HIGHTILE | PTH_SKYBOX)) == (PTH_HIGHTILE | (drawingskybox > 0) * PTH_SKYBOX)
&& (drawingskybox > 0 ? (pth->skyface == drawingskybox) : 1))
{
if (pth->flags & PTH_INVALIDATED)
{
pth->flags &= ~PTH_INVALIDATED;
int32_t tilestat = gloadtile_hi(dapicnum, dapalnum, drawingskybox, si, dameth, pth, 0,
(checktintpal > 0) ? 0 : tintflags); // reload tile
if (!tilestat)
continue;
return (drawingskybox || hicprecaching) ? NULL : texcache_tryart(dapicnum, dapalnum, dashade, dameth);
}
return pth;
}
}
pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp));
// possibly fetch an already loaded multitexture :_)
if (dapalnum == DETAILPAL && texcache_fetchmulti(pth, si, dapicnum, dameth))
return pth;
int32_t tilestat = gloadtile_hi(dapicnum, dapalnum, drawingskybox, si, dameth, pth, 1, (checktintpal > 0) ? 0 : tintflags);
if (!tilestat)
{
pth->next = texcache.list[j];
pth->palnum = checkcachepal;
texcache.list[j] = pth;
return pth;
}
Xfree(pth);
return (drawingskybox || hicprecaching) ? NULL : texcache_tryart(dapicnum, dapalnum, dashade, dameth);
#endif
}
#endif
template<class T>
void FlipNonSquareBlock(T* dst, const T* src, int x, int y, int srcpitch)
@ -322,7 +38,7 @@ void FlipNonSquareBlock(T* dst, const T* src, int x, int y, int srcpitch)
//
//===========================================================================
FHardwareTexture* CreateIndexedTexture(FTexture* tex)
FHardwareTexture* GLInstance::CreateIndexedTexture(FTexture* tex)
{
auto siz = tex->GetSize();
bool npoty = false;
@ -344,6 +60,41 @@ FHardwareTexture* CreateIndexedTexture(FTexture* tex)
return glpic;
}
//===========================================================================
//
// Create a true color version of the requested tile
//
//===========================================================================
FHardwareTexture* GLInstance::CreateTrueColorTexture(FTexture* tex, int palid, bool checkfulltransparency)
{
auto siz = tex->GetSize();
bool npoty = false;
auto palette = palid < 0? nullptr : palmanager.GetPaletteData(palid);
auto texbuffer = tex->CreateTexBuffer(palette, CTF_ProcessData);
// Check if the texture is fully transparent. When creating a brightmap such textures can be discarded.
if (checkfulltransparency)
{
int siz = texbuffer.mWidth * texbuffer.mHeight * 4;
bool found = false;
for (int i = 3; i < siz; i+=4)
{
if (texbuffer.mBuffer[i] > 0)
{
found = true;
break;
}
}
if (!found) return nullptr;
}
auto glpic = GLInterface.NewTexture();
glpic->CreateTexture(texbuffer.mWidth, texbuffer.mHeight, false, true);
glpic->LoadTexture(texbuffer.mBuffer);
return glpic;
}
//===========================================================================
//
// Retrieve the texture to be used.
@ -352,18 +103,18 @@ FHardwareTexture* CreateIndexedTexture(FTexture* tex)
FHardwareTexture* GLInstance::LoadTexture(FTexture* tex, int textype, int palid)
{
if (textype == TT_TRUECOLOR && palid == 0) textype = TT_HICREPLACE; // true color tiles with the base palette won't get processed.
if (textype == TT_INDEXED) palid = -1;
auto phwtex = tex->GetHardwareTexture(palid);
if (phwtex) return *phwtex;
FHardwareTexture *hwtex;
if (textype == TT_INDEXED)
{
auto hwtex = tex->GetHardwareTexture(-1);
if (hwtex) return hwtex;
else
{
hwtex = CreateIndexedTexture(tex);
tex->SetHardwareTexture(-1, hwtex);
return hwtex;
}
}
auto hwtex = CreateIndexedTexture(tex);
else
auto hwtex = CreateTrueColorTexture(tex, textype == TT_HICREPLACE? -1 : palid, textype == TT_BRIGHTMAP);
tex->SetHardwareTexture(palid, hwtex);
return hwtex;
}
//===========================================================================
@ -394,7 +145,7 @@ bool GLInstance::SetTexture(FTexture* tex, int palette, int method, int samplero
else
{
// Only look up the palette if we really want to use it (i.e. when creating a true color texture of an ART tile.)
if (!r_useindexedcolortextures) lookuppal = palmanager.LookupPalette(usepalette, usepalswap);
if (!r_useindexedcolortextures) lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false);
}
// Load the main texture
@ -449,11 +200,29 @@ bool GLInstance::SetTexture(FTexture* tex, int palette, int method, int samplero
}
}
auto brep = currentTexture->FindReplacement(BRIGHTPAL);
if (brep)
if (!(tex->PicAnim.sf & PICANM_NOFULLBRIGHT_BIT) && !(globalflags & GLOBAL_NO_GL_FULLBRIGHT))
{
auto htex = LoadTexture(brep->faces[0], TT_HICREPLACE, 0);
BindTexture(5, mtex, sampler);
if (TextureType == TT_HICREPLACE)
{
auto brep = currentTexture->FindReplacement(BRIGHTPAL);
if (brep)
{
auto htex = LoadTexture(brep->faces[0], TT_HICREPLACE, 0);
// UseBrightmapping(true);
BindTexture(5, mtex, sampler);
}
}
else if (TextureType == TT_TRUECOLOR)
{
// Todo: brightmaps for true color tiles
lookuppal = palmanager.LookupPalette(usepalette, usepalswap, true);
if (lookuppal >= 0)
{
auto htex = LoadTexture(tex, TT_BRIGHTMAP, lookuppal);
// UseBrightmapping(true);
BindTexture(5, mtex, sampler);
}
}
}
}

View file

@ -224,6 +224,52 @@ void BuildFiles::CloseAllMapArt()
PerMapArtFiles.DeleteAndClear();
}
//===========================================================================
//
// ClearTextureCache
//
// Deletes all hardware textures
//
//===========================================================================
void BuildFiles::CleatTextureCache(bool artonly)
{
for (auto tex : AllTiles)
{
tex->DeleteHardwareTextures();
}
for (auto tex : AllMapTiles)
{
tex->DeleteHardwareTextures();
}
if (!artonly)
{
decltype(textures)::Iterator it(textures);
decltype(textures)::Pair* pair;
while (it.NextPair(pair))
{
pair->Value->DeleteHardwareTextures();
}
}
}
void BuildFiles::InvalidateTile(int num)
{
if ((unsigned) num < MAXTILES)
{
auto tex = tiles[num];
tex->DeleteHardwareTextures();
for (auto &rep : tex->Hightiles)
{
for (auto &reptex : rep.Faces)
{
if (reptex) reptex->DeleteHardwareTextures();
}
}
}
}
//===========================================================================
//
// LoadArtFile

View file

@ -75,7 +75,7 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
bmp.Create(Size.x, Size.y);
if (p == nullptr)
{
mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
mImage->CopyPixels(&bmp, 0);
}
else
{

View file

@ -288,7 +288,7 @@ bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
//
//===========================================================================
FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
FTextureBuffer FTexture::CreateTexBuffer(PalEntry * remap, int flags)
{
FTextureBuffer result;
@ -297,29 +297,19 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
int isTransparent = -1;
bool checkonly = !!(flags & CTF_CheckOnly);
#if 0
if (flags & CTF_CheckHires)
{
// No image means that this cannot be checked,
if (GetImage() && LoadHiresTexture(result, checkonly)) return result;
}
#endif
int exx = !!(flags & CTF_Expand);
W = GetWidth() + 2 * exx;
H = GetHeight() + 2 * exx;
W = GetWidth();
H = GetHeight();
if (!checkonly)
{
buffer = new unsigned char[W*(H + 1) * 4];
memset(buffer, 0, W * (H + 1) * 4);
auto remap = nullptr;// translation <= 0 ? nullptr : FUniquePalette::GetPalette(translation);
FBitmap bmp(buffer, W * 4, W, H);
int trans;
auto Pixels = GetBgraBitmap(remap, &trans);
bmp.Blit(exx, exx, Pixels);
bmp.Blit(0, 0, Pixels);
if (remap == nullptr)
{
@ -333,27 +323,13 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
}
}
if (GetImage())
{
FContentIdBuilder builder;
builder.id = 0;
builder.imageID = GetImage()->GetId();
builder.translation = std::max(0, translation);
builder.expand = exx;
result.mContentId = builder.id;
}
else result.mContentId = 0; // for non-image backed textures this has no meaning so leave it at 0.
result.mBuffer = buffer;
result.mWidth = W;
result.mHeight = H;
// Only do postprocessing for image-backed textures. (i.e. not for the burn texture which can also pass through here.)
if (GetImage() && flags & CTF_ProcessData)
if (flags & CTF_ProcessData)
{
#if 0
CreateUpsampledTextureBuffer(result, !!isTransparent, checkonly);
#endif
if (!checkonly) ProcessData(result.mBuffer, result.mWidth, result.mHeight, false);
}
@ -447,24 +423,19 @@ HightileReplacement *FTexture::FindReplacement(int palnum, bool skybox)
return nullptr; // no replacement found
}
#if 0
//==========================================================================
//===========================================================================
//
//
//
//==========================================================================
//
//===========================================================================
FWrapperTexture::FWrapperTexture(int w, int h, int bits)
void FTexture::DeleteHardwareTextures()
{
Width = w;
Height = h;
Format = bits;
UseType = ETextureType::SWCanvas;
bNoCompress = true;
auto hwtex = screen->CreateHardwareTexture();
// todo: Initialize here.
SystemTextures.AddHardwareTexture(0, false, hwtex);
decltype(HardwareTextures)::Iterator it(HardwareTextures);
decltype(HardwareTextures)::Pair *pair;
while (it.NextPair(pair))
{
delete pair;
}
HardwareTextures.Clear();
}
#endif

View file

@ -162,7 +162,6 @@ struct FTextureBuffer
uint8_t *mBuffer = nullptr;
int mWidth = 0;
int mHeight = 0;
uint64_t mContentId = 0; // unique content identifier. (Two images created from the same image source with the same settings will return the same value.)
FTextureBuffer() = default;
@ -237,12 +236,13 @@ public:
int GetTopOffset() const { return PicAnim.yofs; }
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
rottile_t& GetRotTile() { return RotTile; }
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
FTextureBuffer CreateTexBuffer(PalEntry *palette, int flags = 0);
bool GetTranslucency();
void CheckTrans(unsigned char * buffer, int size, int trans);
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
virtual void Reload() {}
UseType GetUseType() const { return useType; }
void DeleteHardwareTextures();
void AddReplacement(const HightileReplacement &);
void DeleteReplacement(int palnum);
void DeleteReplacements()
@ -254,10 +254,9 @@ public:
{
HardwareTextures.Insert(palid, htex);
}
FHardwareTexture* GetHardwareTexture(int palid)
FHardwareTexture** GetHardwareTexture(int palid)
{
auto k = HardwareTextures.CheckKey(palid);
return k ? *k : nullptr;
return HardwareTextures.CheckKey(palid);
}
HightileReplacement * FindReplacement(int palnum, bool skybox = false);
@ -314,6 +313,7 @@ protected:
TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
FTexture (const char *name = NULL);
friend class BuildFiles;
};
class FTileTexture : public FTexture
@ -548,6 +548,8 @@ struct BuildFiles
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
int findUnusedTile(void);
int tileCreateRotated(int owner);
void CleatTextureCache(bool artonly = false);
void InvalidateTile(int num);
};
int tileCRC(int tileNum);
@ -621,6 +623,13 @@ inline rottile_t& RotTile(int tile)
assert(tile < MAXTILES);
return TileFiles.tiles[tile]->GetRotTile();
}
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
{
TileFiles.InvalidateTile(tilenume);
}
#endif

View file

@ -257,7 +257,7 @@ void PaletteManager::BindPalswap(int index)
}
int PaletteManager::LookupPalette(int palette, int palswap)
int PaletteManager::LookupPalette(int palette, int palswap, bool brightmap)
{
int realpal = palettemap[palette];
int realswap = palswapmap[palswap];

View file

@ -82,7 +82,8 @@ public:
void BindPalette(int index);
void BindPalswap(int index);
int ActivePalswap() const { return lastsindex; }
int LookupPalette(int palette, int palswap);
int LookupPalette(int palette, int palswap, bool brightmap);
const PalEntry *GetPaletteData(int palid) const { return palettes[palid].colors; }
};
@ -193,7 +194,8 @@ enum ETexType
{
TT_INDEXED,
TT_TRUECOLOR,
TT_HICREPLACE
TT_HICREPLACE,
TT_BRIGHTMAP
};
class GLInstance
@ -378,6 +380,7 @@ public:
}
FHardwareTexture* CreateIndexedTexture(FTexture* tex);
FHardwareTexture* CreateTrueColorTexture(FTexture* tex, int palid, bool checkfulltransparency = false);
FHardwareTexture *LoadTexture(FTexture* tex, int texturetype, int palid);
bool SetTexture(FTexture* tex, int palette, int method, int sampleroverride = -1);
};