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https://github.com/ZDoom/raze-gles.git
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- add cl_debugintrpl
CVAR to print interpolation information to the console.
* Also revert back to use of `xs_CRoundToInt()` that was accidentally removed previously.
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3 changed files with 13 additions and 1 deletions
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@ -1040,6 +1040,7 @@ void S_SetSoundPaused(int state)
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int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int realgameticspersec)
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int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int realgameticspersec)
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{
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{
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double const gametics = 1'000'000'000. / realgameticspersec;
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uint64_t currentTime = I_nsTime();
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uint64_t currentTime = I_nsTime();
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if ((lastototalclk == ototalclk) && (lastTime != 0))
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if ((lastototalclk == ototalclk) && (lastTime != 0))
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@ -1053,7 +1054,16 @@ int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int
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}
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}
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lastTime = currentTime;
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lastTime = currentTime;
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return clamp(MaxSmoothRatio * (elapsedTime / (1'000'000'000. / realgameticspersec)), 0, MaxSmoothRatio);
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double ratioScale = elapsedTime / gametics;
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int smoothratio = clamp(xs_CRoundToInt(MaxSmoothRatio * ratioScale), 0, MaxSmoothRatio);
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if (cl_debugintrpl)
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{
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Printf("ototalclk: %d\ntotalclk: %d\ngametics: %.3f ms\nelapsedTime: %.3f ms\nratioScale: %f\nsmoothratio: %d\n",
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ototalclk, totalclk, (gametics / 1'000'000.), (elapsedTime / 1'000'000.), ratioScale, smoothratio);
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}
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return smoothratio;
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}
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}
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FString G_GetDemoPath()
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FString G_GetDemoPath()
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@ -90,6 +90,7 @@ CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting"
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in SW
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in SW
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CVARD(Bool, cl_debugintrpl, false, CVAR_NOSAVE, "print information regarding calculated smoothratio for interpolation") // only implemented in SW
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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{
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{
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if (self < 1) self = 1;
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if (self < 1) self = 1;
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@ -25,6 +25,7 @@ EXTERN_CVAR(Int, cl_weaponswitch)
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EXTERN_CVAR(Int, cl_crosshairscale)
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EXTERN_CVAR(Int, cl_crosshairscale)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_debugintrpl)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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EXTERN_CVAR(Bool, demoplay_diffs)
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