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https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
RR: Process q16rotscrnang and q16look_ang at frame-rate.
Had to move lastInputTicks to the DukePlayer_t struct. When first running P_GetInput(), the initial value of elapsedInputTicks is the actual value of timerGetHiTicks(), which is into the thousands. This high initial value was affecting how scaleAdjustmentToInterval() scales as it was taking an initial q16look_ang value of 512 and overflowing the fix16_t type, making it -32,768.
This commit is contained in:
parent
22e9396feb
commit
5299a0625d
4 changed files with 165 additions and 58 deletions
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@ -916,7 +916,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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))
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{
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#ifdef USE_OPENGL
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renderSetRollAngle(fix16_to_float(pPlayer->oq16rotscrnang + mulscale16(((pPlayer->q16rotscrnang - pPlayer->oq16rotscrnang + fix16_from_int(1024))&0x7FFFFFF)-fix16_from_int(1024), smoothRatio)));
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renderSetRollAngle(fix16_to_float(pPlayer->q16rotscrnang));
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#endif
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pPlayer->oq16rotscrnang = pPlayer->q16rotscrnang;
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}
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@ -3205,6 +3205,7 @@ void P_GetInput(int const playerNum)
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{
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auto &thisPlayer = g_player[playerNum];
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auto const pPlayer = thisPlayer.ps;
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auto const pSprite = &sprite[pPlayer->i];
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ControlInfo info;
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if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
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@ -3270,11 +3271,13 @@ void P_GetInput(int const playerNum)
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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static double lastInputTicks;
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - lastInputTicks;
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double const elapsedInputTicks = currentHiTicks - pPlayer->lastInputTicks;
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lastInputTicks = currentHiTicks;
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pPlayer->lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
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@ -3509,6 +3512,48 @@ void P_GetInput(int const playerNum)
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}
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}
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// don't adjust rotscrnang and look_ang if dead.
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if (pSprite->extra > 0)
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{
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2))))));
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(2))))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(ksgn(fix16_to_int(pPlayer->q16rotscrnang)))));
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4))))));
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if (pPlayer->q16look_ang && !fix16_sdiv(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(4))))
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(ksgn(fix16_to_int(pPlayer->q16look_ang)))));
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if (thisPlayer.lookLeft)
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{
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(152)));
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (thisPlayer.lookRight)
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{
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(152)));
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (RRRA && pPlayer->sea_sick)
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{
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if (pPlayer->sea_sick < 250)
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{
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if (pPlayer->sea_sick >= 180)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 130)
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 70)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 20)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (pPlayer->sea_sick < 250)
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval((krand2()&255)-128)));
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}
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}
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// A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units
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if (thisPlayer.horizAngleAdjust)
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@ -3571,6 +3616,7 @@ void P_GetInputMotorcycle(int playerNum)
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{
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auto &thisPlayer = g_player[playerNum];
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auto const pPlayer = thisPlayer.ps;
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auto const pSprite = &sprite[pPlayer->i];
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ControlInfo info;
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if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
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@ -3612,11 +3658,13 @@ void P_GetInputMotorcycle(int playerNum)
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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static double lastInputTicks;
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - lastInputTicks;
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double const elapsedInputTicks = currentHiTicks - pPlayer->lastInputTicks;
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lastInputTicks = currentHiTicks;
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pPlayer->lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
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@ -3791,6 +3839,27 @@ void P_GetInputMotorcycle(int playerNum)
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}
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}
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// don't adjust rotscrnang and look_ang if dead.
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if (pSprite->extra > 0)
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{
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if (RRRA && pPlayer->sea_sick)
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{
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if (pPlayer->sea_sick < 250)
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{
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if (pPlayer->sea_sick >= 180)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 130)
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 70)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 20)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (pPlayer->sea_sick < 250)
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval((krand2()&255)-128)));
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}
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}
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if (TEST_SYNC_KEY(localInput.bits, SK_JUMP))
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{
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localInput.bits |= 1;
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@ -3801,6 +3870,7 @@ void P_GetInputBoat(int playerNum)
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{
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auto &thisPlayer = g_player[playerNum];
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auto const pPlayer = thisPlayer.ps;
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auto const pSprite = &sprite[pPlayer->i];
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ControlInfo info;
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if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
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@ -3842,11 +3912,13 @@ void P_GetInputBoat(int playerNum)
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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static double lastInputTicks;
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - lastInputTicks;
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double const elapsedInputTicks = currentHiTicks - pPlayer->lastInputTicks;
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lastInputTicks = currentHiTicks;
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pPlayer->lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
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@ -4001,6 +4073,27 @@ void P_GetInputBoat(int playerNum)
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel) & 0x7FFFFFF;
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}
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}
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// don't adjust rotscrnang and look_ang if dead.
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if (pSprite->extra > 0)
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{
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if (RRRA && pPlayer->sea_sick)
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{
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if (pPlayer->sea_sick < 250)
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{
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if (pPlayer->sea_sick >= 180)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 130)
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 70)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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else if (pPlayer->sea_sick >= 20)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (pPlayer->sea_sick < 250)
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval((krand2()&255)-128)));
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}
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}
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}
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int dword_A99D4, dword_A99D8, dword_A99DC, dword_A99E0;
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@ -4026,6 +4119,7 @@ void P_DHGetInput(int const playerNum)
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{
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auto &thisPlayer = g_player[playerNum];
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auto const pPlayer = thisPlayer.ps;
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auto const pSprite = &sprite[pPlayer->i];
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ControlInfo info;
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if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
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@ -4083,11 +4177,13 @@ void P_DHGetInput(int const playerNum)
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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static double lastInputTicks;
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - lastInputTicks;
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double const elapsedInputTicks = currentHiTicks - pPlayer->lastInputTicks;
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lastInputTicks = currentHiTicks;
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pPlayer->lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
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@ -4178,6 +4274,31 @@ void P_DHGetInput(int const playerNum)
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if (pPlayer->cursectnum >= 0 && sector[pPlayer->cursectnum].hitag == 2003)
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input.fvel >>= 1;
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// don't adjust rotscrnang and look_ang if dead.
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if (pSprite->extra > 0)
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{
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2))))));
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(2))))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(ksgn(fix16_to_int(pPlayer->q16rotscrnang)))));
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4))))));
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if (pPlayer->q16look_ang && !fix16_sdiv(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(4))))
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(ksgn(fix16_to_int(pPlayer->q16look_ang)))));
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if (thisPlayer.lookLeft)
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{
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(152)));
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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if (thisPlayer.lookRight)
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{
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(152)));
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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}
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// A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units
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if (thisPlayer.horizAngleAdjust)
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return;
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}
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)));
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16rotscrnang))));
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4)));
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if (pPlayer->q16look_ang && !fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4)))
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16look_ang))));
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if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT) && (!RRRA || !pPlayer->on_motorcycle))
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{
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// look_left
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if (VM_OnEvent(EVENT_LOOKLEFT,pPlayer->i,playerNum) == 0)
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{
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_int(152));
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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thisPlayer.lookLeft = true;
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}
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else
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{
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thisPlayer.lookLeft = false;
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}
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}
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else
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{
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thisPlayer.lookLeft = false;
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}
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if (TEST_SYNC_KEY(playerBits, SK_LOOK_RIGHT) && (!RRRA || !pPlayer->on_motorcycle))
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// look_right
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if (VM_OnEvent(EVENT_LOOKRIGHT,pPlayer->i,playerNum) == 0)
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{
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_int(152));
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
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thisPlayer.lookRight = true;
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}
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else
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{
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thisPlayer.lookRight = false;
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}
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}
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if (RRRA && pPlayer->sea_sick)
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else
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{
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if (pPlayer->sea_sick < 250)
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{
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if (pPlayer->sea_sick >= 180)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 130)
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 70)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 20)
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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if (pPlayer->sea_sick < 250)
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pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_int((krand2()&255)-128));
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thisPlayer.lookRight = false;
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}
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int velocityModifier = TICSPERFRAME;
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@ -9071,28 +9179,24 @@ void P_DHProcessInput(int playerNum)
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return;
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}
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)));
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16rotscrnang))));
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4)));
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if (pPlayer->q16look_ang && !fix16_sdiv(pPlayer->q16look_ang, fix16_from_int(4)))
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16look_ang))));
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if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT) && !pPlayer->on_motorcycle)
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{
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// look_left
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pPlayer->q16look_ang = fix16_ssub(pPlayer->q16look_ang, fix16_from_int(152));
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
|
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thisPlayer.lookLeft = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
thisPlayer.lookLeft = false;
|
||||
}
|
||||
|
||||
if (TEST_SYNC_KEY(playerBits, SK_LOOK_RIGHT) && !pPlayer->on_motorcycle)
|
||||
{
|
||||
// look_right
|
||||
pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_int(152));
|
||||
pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
|
||||
thisPlayer.lookRight = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
thisPlayer.lookRight = false;
|
||||
}
|
||||
|
||||
int velocityModifier = TICSPERFRAME;
|
||||
|
|
|
@ -222,12 +222,12 @@ typedef struct {
|
|||
int32_t drug_timer;
|
||||
int32_t sea_sick;
|
||||
uint8_t hurt_delay2, nocheat;
|
||||
double tilt_status;
|
||||
double tilt_status, lastInputTicks;
|
||||
|
||||
int32_t dhat60f, dhat613, dhat617, dhat61b, dhat61f;
|
||||
|
||||
int8_t crouch_toggle;
|
||||
int8_t padding_[7];
|
||||
int8_t padding_[3];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
@ -239,6 +239,8 @@ typedef struct
|
|||
bool horizRecenter;
|
||||
float horizAngleAdjust;
|
||||
int8_t horizSkew;
|
||||
bool lookLeft;
|
||||
bool lookRight;
|
||||
|
||||
int32_t movefifoend, syncvalhead, myminlag;
|
||||
int32_t pcolor, pteam;
|
||||
|
|
|
@ -819,6 +819,7 @@ void P_ResetPlayer(int playerNum)
|
|||
if (!RR) pPlayer->q16rotscrnang = 0;
|
||||
pPlayer->runspeed = g_playerFriction;
|
||||
pPlayer->falling_counter = 0;
|
||||
pPlayer->lastInputTicks = 0;
|
||||
|
||||
P_ResetTintFade(pPlayer);
|
||||
|
||||
|
|
Loading…
Reference in a new issue