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Polymost: make r_usetileshades 2 the default.
This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned. git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -116,7 +116,7 @@ float shadescale = 1.0f;
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int32_t shadescale_unbounded = 0;
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int32_t r_usenewshading = 3;
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int32_t r_usetileshades = 1;
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int32_t r_usetileshades = 2;
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static double gviewxrange, ghoriz;
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double gyxscale, gxyaspect, ghalfx, grhalfxdown10, grhalfxdown10x;
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