Polymost: make r_usetileshades 2 the default.

This mode does not take a sector's visibility values into account for uniform
darkening of a texture. It is more faithful to classic with respect to
fog/visibility *distances*, but may be less so as far as the "tint" of the
texture due to visibility attenuation is concerned.

git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2014-05-01 16:55:50 +00:00
parent d180e55234
commit 521176d865

View file

@ -116,7 +116,7 @@ float shadescale = 1.0f;
int32_t shadescale_unbounded = 0; int32_t shadescale_unbounded = 0;
int32_t r_usenewshading = 3; int32_t r_usenewshading = 3;
int32_t r_usetileshades = 1; int32_t r_usetileshades = 2;
static double gviewxrange, ghoriz; static double gviewxrange, ghoriz;
double gyxscale, gxyaspect, ghalfx, grhalfxdown10, grhalfxdown10x; double gyxscale, gxyaspect, ghalfx, grhalfxdown10, grhalfxdown10x;