From 521176d8651432732aa516a5743893cf4a8c8ce5 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Thu, 1 May 2014 16:55:50 +0000 Subject: [PATCH] Polymost: make r_usetileshades 2 the default. This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned. git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/build/src/polymost.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/build/src/polymost.c b/polymer/eduke32/build/src/polymost.c index f7308f93c..5a2c890e6 100644 --- a/polymer/eduke32/build/src/polymost.c +++ b/polymer/eduke32/build/src/polymost.c @@ -116,7 +116,7 @@ float shadescale = 1.0f; int32_t shadescale_unbounded = 0; int32_t r_usenewshading = 3; -int32_t r_usetileshades = 1; +int32_t r_usetileshades = 2; static double gviewxrange, ghoriz; double gyxscale, gxyaspect, ghalfx, grhalfxdown10, grhalfxdown10x;