- let mouse control in the menu default to Touchscreen-like, like it is in GZDoom.

This commit is contained in:
Christoph Oelckers 2019-12-31 02:48:16 +01:00
parent 8f1d1fa94b
commit 51eaa5cd1f

View file

@ -78,7 +78,7 @@ EXTERN_CVAR (Bool, show_messages)
CVAR(Bool, menu_sounds, true, CVAR_ARCHIVE) // added mainly because RR's sounds are so supremely annoying. CVAR(Bool, menu_sounds, true, CVAR_ARCHIVE) // added mainly because RR's sounds are so supremely annoying.
//CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE) the current sound engine cannot deal with this. //CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE) the current sound engine cannot deal with this.
CVAR(Int, m_use_mouse, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
TArray<MenuClassDescriptor*> menuClasses(TArray<MenuClassDescriptor*>::ENoInit(0)); TArray<MenuClassDescriptor*> menuClasses(TArray<MenuClassDescriptor*>::ENoInit(0));