mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
I guess this is right
git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
544bdae42a
commit
51ba738aa0
6 changed files with 96 additions and 96 deletions
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@ -2759,11 +2759,11 @@ static void polymost_drawalls (long bunch)
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if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy);
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if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy);
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else if ((oy < cy0) != (oy < cy1))
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else if ((oy < cy0) != (oy < cy1))
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{ /* cy1 cy0
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{ /* cy1 cy0
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// / \
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// / \
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//oy---------- oy---------
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//oy---------- oy---------
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// / \
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// / \
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// cy0 cy1
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// cy0 cy1
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*/
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*/
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ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0;
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ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0;
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if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); }
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if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); }
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else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); }
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else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); }
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@ -3353,11 +3353,8 @@ void polymost_drawrooms ()
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{
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{
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short hitsect, hitwall, hitsprite;
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short hitsect, hitwall, hitsprite;
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long vx, vy, vz, hitx, hity, hitz;
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long vx, vy, vz, hitx, hity, hitz;
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float ratioratio = 1.0;
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ratioratio = 1.2; //1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
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ox2 = (searchx-ghalfx)/1.2; oy2 = (searchy-ghoriz)/ 1.2; oz2 = ghalfx;
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ox2 = (searchx-ghalfx)/ratioratio; oy2 = (searchy-ghoriz)/ /*((ratioratio > 1)?*/1.2/*:1)*/; oz2 = ghalfx;
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//Tilt rotation
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//Tilt rotation
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ox = ox2*gctang + oy2*gstang;
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ox = ox2*gctang + oy2*gstang;
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@ -240,8 +240,8 @@ void CONFIG_SetDefaults( void )
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ud.statusbarmode = 0;
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ud.statusbarmode = 0;
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ud.statusbarscale = 100;
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ud.statusbarscale = 100;
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ud.weaponswitch = 3; // new+empty
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ud.weaponswitch = 3; // new+empty
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UseJoystick = 0;
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UseJoystick = 0;
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UseMouse = 1;
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UseMouse = 1;
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VoiceToggle = 2;
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VoiceToggle = 2;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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@ -677,8 +677,8 @@ void CONFIG_ReadSetup( void )
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ps[0].aim_mode = ud.mouseaiming;
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ps[0].aim_mode = ud.mouseaiming;
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SCRIPT_GetNumber( scripthandle, "Controls","MouseFilter",&MouseFilter);
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SCRIPT_GetNumber( scripthandle, "Controls","MouseFilter",&MouseFilter);
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SCRIPT_GetNumber( scripthandle, "Controls","SmoothInput",&SmoothInput);
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SCRIPT_GetNumber( scripthandle, "Controls","SmoothInput",&SmoothInput);
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SCRIPT_GetNumber( scripthandle, "Controls","UseJoystick",&UseJoystick);
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SCRIPT_GetNumber( scripthandle, "Controls","UseJoystick",&UseJoystick);
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SCRIPT_GetNumber( scripthandle, "Controls","UseMouse",&UseMouse);
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SCRIPT_GetNumber( scripthandle, "Controls","UseMouse",&UseMouse);
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SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
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SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
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SCRIPT_GetNumber( scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125
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SCRIPT_GetNumber( scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125
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SCRIPT_GetNumber( scripthandle, "Controls","AutoAim",&AutoAim); // JBF 20031125
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SCRIPT_GetNumber( scripthandle, "Controls","AutoAim",&AutoAim); // JBF 20031125
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@ -720,8 +720,8 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Controls","MouseFilter",MouseFilter,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseFilter",MouseFilter,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","SmoothInput",SmoothInput,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","SmoothInput",SmoothInput,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","UseJoystick",UseJoystick,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","UseJoystick",UseJoystick,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","UseMouse",UseMouse,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","UseMouse",UseMouse,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "AutoMsg",ud.automsg,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "AutoMsg",ud.automsg,false,false);
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@ -8541,17 +8541,17 @@ void Startup(void)
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exit(1);
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exit(1);
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}
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}
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SetupGameButtons();
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SetupGameButtons();
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CONFIG_SetupMouse();
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CONFIG_SetupMouse();
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CONFIG_SetupJoystick();
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CONFIG_SetupJoystick();
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CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent);
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CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent);
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// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
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CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent);
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for (i=0;i<joynumaxes;i++)
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CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent);
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setjoydeadzone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
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// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
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inittimer(TICRATE);
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for (i=0;i<joynumaxes;i++)
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setjoydeadzone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
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inittimer(TICRATE);
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//initprintf("* Hold Esc to Abort. *\n");
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//initprintf("* Hold Esc to Abort. *\n");
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initprintf("Loading art header...\n");
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initprintf("Loading art header...\n");
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@ -3297,10 +3297,10 @@ cheat_for_port_credits:
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else l = analog_turning;
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else l = analog_turning;
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JoystickAnalogueAxes[thispage*2+(x==7)] = l;
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JoystickAnalogueAxes[thispage*2+(x==7)] = l;
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CONTROL_MapAnalogAxis(thispage*2+(x==7),l,controldevice_joystick);
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CONTROL_MapAnalogAxis(thispage*2+(x==7),l,controldevice_joystick);
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{
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{
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extern int32 mouseyaxismode; // player.c
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extern int32 mouseyaxismode; // player.c
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mouseyaxismode = -1;
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mouseyaxismode = -1;
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}
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}
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break;
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break;
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default:break;
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default:break;
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}
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}
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@ -455,6 +455,8 @@ struct cvarmappings {
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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{ "r_arcorrection", "r_arcorrection: sets amount of aspect ratio correction", (void*)&glratiocorrection, CVAR_INT, 0, 0, 63 },
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{ "r_hudcorrect", "r_hudcorrect: enable/disable correct HUD weapon rendering", (void*)&glhudcorrect, CVAR_BOOL, 0, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
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};
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};
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@ -599,27 +601,27 @@ void onvideomodechange(int newmode)
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restorepalette = 1;
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restorepalette = 1;
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}
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}
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int osdcmd_usemousejoy(const osdfuncparm_t *parm)
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int osdcmd_usemousejoy(const osdfuncparm_t *parm)
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{
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{
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int showval = (parm->numparms < 1);
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int showval = (parm->numparms < 1);
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if (!Bstrcasecmp(parm->name, "usemouse")) {
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if (!Bstrcasecmp(parm->name, "usemouse")) {
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if (showval) { OSD_Printf("usemouse is %d\n", UseMouse); }
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if (showval) { OSD_Printf("usemouse is %d\n", UseMouse); }
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else {
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else {
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UseMouse = (atoi(parm->parms[0]) != 0);
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UseMouse = (atoi(parm->parms[0]) != 0);
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CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent);
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CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent);
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}
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}
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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else if (!Bstrcasecmp(parm->name, "usejoystick")) {
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else if (!Bstrcasecmp(parm->name, "usejoystick")) {
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if (showval) { OSD_Printf("usejoystick is %d\n", UseJoystick); }
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if (showval) { OSD_Printf("usejoystick is %d\n", UseJoystick); }
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else {
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else {
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UseJoystick = (atoi(parm->parms[0]) != 0);
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UseJoystick = (atoi(parm->parms[0]) != 0);
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CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent);
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CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent);
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}
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}
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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return OSDCMD_SHOWHELP;
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return OSDCMD_SHOWHELP;
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}
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}
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int osdcmd_mpmap(const osdfuncparm_t *parm)
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int osdcmd_mpmap(const osdfuncparm_t *parm)
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{
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{
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@ -708,8 +710,8 @@ int registerosdcommands(void)
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OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid);
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OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid);
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OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
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OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
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OSD_RegisterFunction("usemouse","usemouse: enables input from the mouse if it is present",osdcmd_usemousejoy);
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OSD_RegisterFunction("usemouse","usemouse: enables input from the mouse if it is present",osdcmd_usemousejoy);
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OSD_RegisterFunction("usejoystick","usejoystick: enables input from the joystick if it is present",osdcmd_usemousejoy);
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OSD_RegisterFunction("usejoystick","usejoystick: enables input from the joystick if it is present",osdcmd_usemousejoy);
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//baselayer_onvideomodechange = onvideomodechange;
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//baselayer_onvideomodechange = onvideomodechange;
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@ -2703,17 +2703,17 @@ void getinput(short snum)
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momx = momy = 0;
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momx = momy = 0;
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p = &ps[snum];
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p = &ps[snum];
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if( (p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause)) )
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if( (p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause)) )
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{
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{
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CONTROL_GetInput( &info );
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CONTROL_GetInput( &info );
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memset(&lastinfo, 0, sizeof(lastinfo));
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memset(&lastinfo, 0, sizeof(lastinfo));
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loc.fvel = vel = 0;
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loc.fvel = vel = 0;
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loc.svel = svel = 0;
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loc.svel = svel = 0;
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loc.avel = angvel = 0;
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loc.avel = angvel = 0;
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loc.horz = horiz = 0;
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loc.horz = horiz = 0;
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loc.bits = (((long)gamequit)<<26);
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loc.bits = (((long)gamequit)<<26);
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return;
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return;
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}
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}
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if (ud.mouseaiming)
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if (ud.mouseaiming)
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myaimmode = BUTTON(gamefunc_Mouse_Aiming);
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myaimmode = BUTTON(gamefunc_Mouse_Aiming);
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@ -2727,16 +2727,16 @@ void getinput(short snum)
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}
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}
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}
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}
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{
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{
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int32 i;
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int32 i;
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if (myaimmode) i = analog_lookingupanddown;
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if (myaimmode) i = analog_lookingupanddown;
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else i = MouseAnalogueAxes[1];
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else i = MouseAnalogueAxes[1];
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if (i != mouseyaxismode) {
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if (i != mouseyaxismode) {
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CONTROL_MapAnalogAxis(1, i, controldevice_mouse);
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CONTROL_MapAnalogAxis(1, i, controldevice_mouse);
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mouseyaxismode = i;
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mouseyaxismode = i;
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}
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}
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}
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}
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CONTROL_GetInput( &info );
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CONTROL_GetInput( &info );
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@ -4912,25 +4912,28 @@ SHOOTINCODE:
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(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
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(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
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&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
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&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
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{
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{
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int i;
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int i = aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
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i=aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
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p->reloading = 1;
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p->reloading = 1;
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if( (*kb) == (aplWeaponTotalTime[p->curr_weapon][snum]));
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else if( (*kb) == (aplWeaponTotalTime[p->curr_weapon][snum]+1))
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if( (*kb) != (aplWeaponTotalTime[p->curr_weapon][snum]))
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{
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{
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if(aplWeaponReloadSound1[p->curr_weapon][snum])
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if( (*kb) == (aplWeaponTotalTime[p->curr_weapon][snum]+1))
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spritesound(aplWeaponReloadSound1[p->curr_weapon][snum],pi);
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{
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}
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if(aplWeaponReloadSound1[p->curr_weapon][snum])
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else if( ((*kb) == (aplWeaponReload[p->curr_weapon][snum] - (i/3)) && !(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RELOAD_TIMING)) ||
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spritesound(aplWeaponReloadSound1[p->curr_weapon][snum],pi);
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((*kb) == (aplWeaponReload[p->curr_weapon][snum] - i+4) && (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RELOAD_TIMING)) )
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}
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{
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else if( ((*kb) == (aplWeaponReload[p->curr_weapon][snum] - (i/3)) && !(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RELOAD_TIMING)) ||
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if(aplWeaponReloadSound2[p->curr_weapon][snum])
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((*kb) == (aplWeaponReload[p->curr_weapon][snum] - i+4) && (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RELOAD_TIMING)) )
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spritesound(aplWeaponReloadSound2[p->curr_weapon][snum],pi);
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{
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}
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if(aplWeaponReloadSound2[p->curr_weapon][snum])
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else if( (*kb) >= (aplWeaponReload[p->curr_weapon][snum]) )
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spritesound(aplWeaponReloadSound2[p->curr_weapon][snum],pi);
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{
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}
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*kb=0;
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else if( (*kb) >= (aplWeaponReload[p->curr_weapon][snum]) )
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p->reloading = 0;
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{
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*kb=0;
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p->reloading = 0;
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}
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}
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}
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}
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}
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else
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else
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@ -4949,7 +4952,7 @@ SHOOTINCODE:
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else *kb = 0;
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else *kb = 0;
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if( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RESET &&
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if( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RESET &&
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((aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
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((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
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{
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{
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if( sb_snum&(1<<2) ) *kb = 1;
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if( sb_snum&(1<<2) ) *kb = 1;
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else *kb = 0;
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else *kb = 0;
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@ -4957,16 +4960,14 @@ SHOOTINCODE:
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}
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}
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}
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}
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else if ( *kb >= aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
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else if ( *kb >= aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
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&& ((aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
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&& ((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
|
||||||
{
|
{
|
||||||
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC )
|
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC )
|
||||||
{
|
{
|
||||||
if(!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_SEMIAUTO))
|
if(!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_SEMIAUTO))
|
||||||
{
|
{
|
||||||
if(( sb_snum&(1<<2) ) == 0 )
|
if(( sb_snum&(1<<2) ) == 0 && !(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RANDOMRESTART))
|
||||||
{
|
|
||||||
*kb = 0;
|
*kb = 0;
|
||||||
}
|
|
||||||
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_FIREEVERYTHIRD)
|
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_FIREEVERYTHIRD)
|
||||||
{
|
{
|
||||||
if( ((*(kb))%3) == 0 )
|
if( ((*(kb))%3) == 0 )
|
||||||
|
@ -4990,7 +4991,7 @@ SHOOTINCODE:
|
||||||
}
|
}
|
||||||
if(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RESET &&
|
if(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_RESET &&
|
||||||
(*kb) > aplWeaponTotalTime[p->curr_weapon][snum]-aplWeaponHoldDelay[p->curr_weapon][snum] &&
|
(*kb) > aplWeaponTotalTime[p->curr_weapon][snum]-aplWeaponHoldDelay[p->curr_weapon][snum] &&
|
||||||
((aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
|
((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
|
||||||
{
|
{
|
||||||
if( sb_snum&(1<<2) ) *kb = 1;
|
if( sb_snum&(1<<2) ) *kb = 1;
|
||||||
else *kb = 0;
|
else *kb = 0;
|
||||||
|
|
Loading…
Reference in a new issue