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Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
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e0433e66fb
commit
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3 changed files with 11 additions and 9 deletions
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@ -64,13 +64,13 @@ end
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function bcheck.volume_idx(volume)
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if (volume >= con_lang.MAXVOLUMES+0ULL) then
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error("invalid volume number "..volume)
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error("invalid volume number "..volume, 3)
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end
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end
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function bcheck.level_idx(level)
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if (level >= con_lang.MAXLEVELS+0ULL) then
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error("invalid level number "..level)
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error("invalid level number "..level, 3)
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end
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end
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@ -711,7 +711,7 @@ end
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local player_static_members = {}
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player_static_members.INPUT_BITS = defs_c.conststruct
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player_static_members._INPUT_BITS = defs_c.conststruct
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{
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JUMP = 1,
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CROUCH = 2,
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@ -744,7 +744,7 @@ player_static_members.INPUT_BITS = defs_c.conststruct
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ESC = 2147483648,
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}
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player_static_members.INPUT_EXT_BITS = defs_c.conststruct
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player_static_members._INPUT_EXT_BITS = defs_c.conststruct
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{
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MOVE_FORWARD = 1,
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MOVE_BACKWARD = 2,
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@ -905,8 +905,8 @@ local actor_mt = {
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end,
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-- count
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set_count = function(a)
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ffi.cast(actor_ptr_ct, a).t_data[0] = 0
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set_count = function(a, count)
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ffi.cast(actor_ptr_ct, a).t_data[0] = count
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end,
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get_count = function(a)
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@ -1183,8 +1183,10 @@ local user_defs_mt = {
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end,
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set_volume_number = function(ud, volume_number)
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-- NOTE: volume_number==MAXVOLUMES disallowed.
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-- NOTE: allow volume_number==MAXVOLUMES.
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if (not (volume_number==con_lang.MAXVOLUMES)) then
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bcheck.volume_idx(volume_number)
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end
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ud.volume_number = volume_number
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end,
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@ -192,7 +192,7 @@ gameevent("PROCESSINPUT",
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-- Input test.
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-- NOTE: I don't think that exposing g_player[].sync (aka "input") is a good idea...
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function(actori, playeri, dist)
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local IB = player.INPUT_BITS
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local IB = player._INPUT_BITS
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local input = player[playeri]._input
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if (bit.band(input.bits, IB.JUMP) ~= 0) then
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print("JUMPED")
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