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- fixed savegame path generation
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1 changed files with 1 additions and 1 deletions
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@ -285,7 +285,7 @@ FString M_GetSavegamesPath()
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path.Substitute("\\", "/");
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if (path[path.Len() - 1] != '/') path << '/';
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}
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else if (*cl_savedir)
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else if (**cl_savedir)
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{
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path = cl_savedir;
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path.Substitute("\\", "/");
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