- fixed savegame path generation

This commit is contained in:
Christoph Oelckers 2019-11-06 23:41:56 +01:00
parent b6a3a60251
commit 51658de730

View file

@ -285,7 +285,7 @@ FString M_GetSavegamesPath()
path.Substitute("\\", "/");
if (path[path.Len() - 1] != '/') path << '/';
}
else if (*cl_savedir)
else if (**cl_savedir)
{
path = cl_savedir;
path.Substitute("\\", "/");