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- this wasn't supposed to get committed.
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@ -591,7 +591,7 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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break;
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case 2:
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jobs[job++] = { PlayVideo("radlogo.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
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