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Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
Currently, this checks for effector sprites that are not face-aligned. See https://forums.duke4.net/topic/8324-icestation-colossus-map-broken git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
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72039e80ee
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51489e44d4
4 changed files with 42 additions and 1 deletions
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@ -253,6 +253,7 @@ static inline int32_t get_nextloopstart(int32_t loopstart)
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extern int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS];
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extern int32_t autocorruptcheck;
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extern int32_t corruptcheck_noalreadyrefd, corruptcheck_heinum;
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extern int32_t corruptcheck_game_duke3d;
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extern int32_t corrupt_tryfix_alt;
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extern int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing);
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@ -209,6 +209,8 @@ int32_t loadsetup(const char *fn)
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if (readconfig(fp, "autocorruptchecksec", val, VL) > 0) autocorruptcheck = max(0, atoi_safe(val));
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if (readconfig(fp, "corruptcheck_noalreadyrefd", val, VL) > 0)
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corruptcheck_noalreadyrefd = !!atoi_safe(val);
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if (readconfig(fp, "corruptcheck_game_duke3d", val, VL) > 0)
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corruptcheck_game_duke3d = !!atoi_safe(val);
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if (readconfig(fp, "corruptcheck_heinum", val, VL) > 0)
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corruptcheck_heinum = clamp(atoi_safe(val), 0, 2);
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if (readconfig(fp, "fixmaponsave_sprites", val, VL) > 0)
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@ -490,6 +492,9 @@ int32_t writesetup(const char *fn)
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"; Ignore 'already referenced wall' warnings\n"
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"corruptcheck_noalreadyrefd = %d\n"
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"\n"
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"; Flag Duke3D issues\n"
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"corruptcheck_game_duke3d = %d\n"
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"\n"
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"; Auto-correct inconsistent ceilingstat/floorstat bit 2 and .heinum?\n"
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"; Set to 2, also warn on 'corruptcheck'.\n"
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"corruptcheck_heinum = %d\n"
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@ -626,7 +631,8 @@ int32_t writesetup(const char *fn)
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msens, unrealedlook, pk_uedaccel, quickmapcycling,
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sideview_reversehrot,
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revertCTRL,scrollamount,pk_turnaccel,pk_turndecel,autosave,autocorruptcheck,
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corruptcheck_noalreadyrefd, corruptcheck_heinum, fixmaponsave_sprites, keeptexturestretch,
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corruptcheck_noalreadyrefd, corruptcheck_game_duke3d,
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corruptcheck_heinum, fixmaponsave_sprites, keeptexturestretch,
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showheightindicators,showambiencesounds,pathsearchmode,
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m32_2d3dmode,m32_2d3dsize,m32_2d3d.x, m32_2d3d.y,
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autogray, //showinnergray,
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@ -8634,6 +8634,14 @@ static int32_t osdcmd_vars_pk(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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if (!Bstrcasecmp(parm->name, "corruptcheck_game_duke3d"))
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{
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corruptcheck_game_duke3d = !corruptcheck_game_duke3d;
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OSD_Printf("%s Duke3D issues\n",
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!corruptcheck_game_duke3d?"Ignore":"Regard");
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return OSDCMD_OK;
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}
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if (!Bstrcasecmp(parm->name, "corruptcheck_heinum"))
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{
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if (parm->numparms > 1)
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@ -9083,6 +9091,7 @@ static int32_t registerosdcommands(void)
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OSD_RegisterFunction("show_heightindicators", "show_heightindicators {0, 1 or 2}: sets display of height indicators in 2D mode", osdcmd_vars_pk);
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OSD_RegisterFunction("show_ambiencesounds", "show_ambiencesounds {0, 1 or 2}: sets display of MUSICANDSFX circles in 2D mode", osdcmd_vars_pk);
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OSD_RegisterFunction("corruptcheck_noalreadyrefd", "corruptcheck_noalreadyrefd: toggles ignoring of one-to-many red wall connections", osdcmd_vars_pk);
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OSD_RegisterFunction("corruptcheck_game_duke3d", "corruptcheck_game_duke3d: toggles ignoring of Duke3D issues", osdcmd_vars_pk);
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OSD_RegisterFunction("corruptcheck_heinum", "corruptcheck_heinum: toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)", osdcmd_vars_pk);
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OSD_RegisterFunction("keeptexturestretch", "keeptexturestretch: toggles keeping texture stretching when dragging wall vertices", osdcmd_vars_pk);
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@ -45,6 +45,7 @@ int32_t autosave=180;
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int32_t autocorruptcheck;
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int32_t corruptcheck_noalreadyrefd, corruptcheck_heinum=1;
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int32_t corruptcheck_game_duke3d=1; // TODO: at startup, make conditional on which game we are editing for?
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int32_t corrupt_tryfix_alt;
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int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS];
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@ -1302,6 +1303,30 @@ end_wall_loop_checks:
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CORRUPTCHK_PRINT(0, CORRUPT_SPRITE|i, "SPRITE[%d].PICNUM=%d out of range, resetting to 0", i, TrackerCast(sprite[i].picnum));
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}
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if (corruptcheck_game_duke3d)
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{
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const int32_t tilenum = sprite[i].picnum;
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if (tilenum >= 1 && tilenum <= 9 && (sprite[i].cstat&48))
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{
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const int32_t onumct = numcorruptthings;
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CORRUPTCHK_PRINT(1, CORRUPT_SPRITE|i, "%s sprite %d is not face-aligned",
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names[tilenum], i);
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if (onumct < MAXCORRUPTTHINGS)
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{
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if (tryfixing & (1ull<<onumct))
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{
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sprite[i].cstat &= ~(32+16);
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OSD_Printf(CCHK_CORRECTED "auto-correction: cleared sprite[%d].cstat bits 16 and 32\n", i);
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}
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else if (1 >= printfromlev)
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OSD_Printf(" suggest clearing sprite[%d].cstat bits 16 and 32\n", i);
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}
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}
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}
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if (klabs(sprite[i].x) > BXY_MAX || klabs(sprite[i].y) > BXY_MAX)
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{
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const int32_t onumct = numcorruptthings;
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