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- buildutils: Replace sintable[]
use within SW's mclip.cpp with bsin()
/bcos()
.
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parent
94bd45569c
commit
512bb29ed9
1 changed files with 8 additions and 8 deletions
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@ -65,8 +65,8 @@ int MultiClipMove(PLAYERp pp, int z, int floor_dist)
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xs = pp->posx;
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xs = pp->posx;
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ys = pp->posy;
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ys = pp->posy;
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xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
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xvect = sop->clipbox_vdist[i] * bcos(ang);
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yvect = (sop->clipbox_vdist[i] * sintable[ang]);
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yvect = sop->clipbox_vdist[i] * bsin(ang);
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clipmoveboxtracenum = 1;
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clipmoveboxtracenum = 1;
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ret_start = clipmove_old(&xs, &ys, &z, &pp->cursectnum, xvect, yvect, (int)sop->clipbox_dist[i], Z(4), floor_dist, CLIPMASK_PLAYER);
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ret_start = clipmove_old(&xs, &ys, &z, &pp->cursectnum, xvect, yvect, (int)sop->clipbox_dist[i], Z(4), floor_dist, CLIPMASK_PLAYER);
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clipmoveboxtracenum = 3;
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clipmoveboxtracenum = 3;
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@ -77,8 +77,8 @@ int MultiClipMove(PLAYERp pp, int z, int floor_dist)
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min_dist = 0;
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min_dist = 0;
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min_ndx = i;
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min_ndx = i;
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// ox is where it should be
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// ox is where it should be
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ox[i] = x[i] = pp->posx + (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)] >> 14);
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ox[i] = x[i] = pp->posx + mulscale14(sop->clipbox_vdist[i], bcos(ang));
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oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
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oy[i] = y[i] = pp->posy + mulscale14(sop->clipbox_vdist[i], bsin(ang));
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// xs is where it hit
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// xs is where it hit
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x[i] = xs;
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x[i] = xs;
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@ -144,8 +144,8 @@ short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist)
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x = pp->posx;
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x = pp->posx;
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y = pp->posy;
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y = pp->posy;
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xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
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xvect = sop->clipbox_vdist[i] * bcos(ang);
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yvect = (sop->clipbox_vdist[i] * sintable[ang]);
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yvect = sop->clipbox_vdist[i] * bsin(ang);
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// move the box
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// move the box
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ret = clipmove_old(&x, &y, &z, &cursectnum, xvect, yvect, (int)sop->clipbox_dist[i], Z(4), floor_dist, CLIPMASK_PLAYER);
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ret = clipmove_old(&x, &y, &z, &cursectnum, xvect, yvect, (int)sop->clipbox_dist[i], Z(4), floor_dist, CLIPMASK_PLAYER);
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@ -156,8 +156,8 @@ short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist)
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{
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{
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// attempt to move a bit when turning against a wall
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// attempt to move a bit when turning against a wall
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//ang = NORM_ANGLE(ang + 1024);
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//ang = NORM_ANGLE(ang + 1024);
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//pp->xvect += 20 * sintable[NORM_ANGLE(ang + 512)];
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//pp->xvect += 20 * bcos(ang);
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//pp->yvect += 20 * sintable[ang];
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//pp->yvect += 20 * bsin(ang);
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return false;
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return false;
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}
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}
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}
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}
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