From 50a53bd2b9ac9eda6a6290246196beddec85f7b3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 9 Oct 2019 00:32:28 +0200 Subject: [PATCH] - fixed: The precacher should not look for presence of the tile's pixel data. For hardware rendered precaching this is meaningless. --- source/rr/src/premap.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/rr/src/premap.cpp b/source/rr/src/premap.cpp index 347087e96..c60061ead 100644 --- a/source/rr/src/premap.cpp +++ b/source/rr/src/premap.cpp @@ -181,17 +181,17 @@ static void G_CacheSpriteNum(int32_t i) break; case CHEERBOAT__STATICRR: if (!RRRA) break; - if (waloff[CHEERBOAT] == 0) tloadtile(CHEERBOAT,1); + tloadtile(CHEERBOAT,1); maxc = 0; break; case HULKBOAT__STATICRR: if (!RRRA) break; - if (waloff[HULKBOAT] == 0) tloadtile(HULKBOAT,1); + tloadtile(HULKBOAT,1); maxc = 0; break; case MINIONBOAT__STATICRR: if (!RRRA) break; - if (waloff[MINIONBOAT] == 0) tloadtile(MINIONBOAT,1); + tloadtile(MINIONBOAT,1); maxc = 0; break; case BILLYPLAY__STATICRR: