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Remove some Duke-specific screen displays from standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6271 1a8010ca-5511-0410-912e-c29ae57300e0
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854b303d18
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4 changed files with 12 additions and 1 deletions
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@ -86,6 +86,8 @@ void Anim_Init(void)
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Anim_Setup("logo.anm", 9, logoanimsounds);
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Anim_Setup("3dr.anm", 10, NULL);
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#ifndef EDUKE32_STANDALONE
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Anim_Setup("vol4e1.anm", 10, endanimvol41);
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Anim_Setup("vol4e2.anm", 14, endanimvol42);
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Anim_Setup("vol4e3.anm", 10, endanimvol43);
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@ -96,6 +98,7 @@ void Anim_Init(void)
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Anim_Setup("radlogo.anm", 10, NULL);
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Anim_Setup("cineov2.anm", 18, endanimsounds);
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Anim_Setup("cineov3.anm", 10, endanimsounds);
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#endif
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}
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int32_t Anim_Play(const char *fn)
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@ -5983,8 +5983,10 @@ static int G_EndOfLevel(void)
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ud.eog = 0;
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if ((!g_netServer && ud.multimode < 2))
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{
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#ifndef EDUKE32_STANDALONE
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if (!VOLUMEALL)
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G_DoOrderScreen();
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#endif
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g_player[myconnectindex].ps->gm = 0;
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Menu_Open(myconnectindex);
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Menu_Change(MENU_MAIN);
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@ -2337,7 +2337,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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creditsminitext(origin.x + (160<<16), origin.y + ((90+7+10-l)<<16), "Evan \"Hendricks266\" Ramos", 8);
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mgametextcenter(origin.x, origin.y + ((130+7-l)<<16), "Based on \"JFDuke3D\" by");
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mgametextcenter(origin.x, origin.y + ((130+7-l)<<16), "Special thanks to");
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creditsminitext(origin.x + (160<<16), origin.y + ((130+7+10-l)<<16), "Jonathon \"JonoF\" Fowler", 8);
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mgametextcenter(origin.x, origin.y + ((150+7-l)<<16), "Uses BUILD Engine technology by");
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@ -51,6 +51,7 @@ int32_t g_noLogoAnim = 0;
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int32_t g_noLogo = 0;
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////////// OFTEN-USED FEW-LINERS //////////
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#ifndef EDUKE32_STANDALONE
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static void G_HandleEventsWhileNoInput(void)
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{
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I_ClearAllInput();
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@ -77,6 +78,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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return 0;
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}
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#endif
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//////////
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
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@ -1655,6 +1657,7 @@ void G_DisplayLogo(void)
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clearallviews(0L);
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}
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#ifndef EDUKE32_STANDALONE
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void G_DoOrderScreen(void)
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{
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int32_t i;
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@ -1988,6 +1991,7 @@ static void G_BonusCutscenes(void)
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break;
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}
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}
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#endif
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static void G_DisplayMPResultsScreen(void)
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{
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@ -2147,8 +2151,10 @@ void G_BonusScreen(int32_t bonusonly)
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FX_SetReverb(0L);
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CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
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#ifndef EDUKE32_STANDALONE
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if (!bonusonly)
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G_BonusCutscenes();
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#endif
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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G_FadePalette(0, 0, 0, 252); // JBF 20031228
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