diff --git a/source/duke3d/src/anim.cpp b/source/duke3d/src/anim.cpp index f11de9be5..3de5a0bc9 100644 --- a/source/duke3d/src/anim.cpp +++ b/source/duke3d/src/anim.cpp @@ -86,6 +86,8 @@ void Anim_Init(void) Anim_Setup("logo.anm", 9, logoanimsounds); Anim_Setup("3dr.anm", 10, NULL); + +#ifndef EDUKE32_STANDALONE Anim_Setup("vol4e1.anm", 10, endanimvol41); Anim_Setup("vol4e2.anm", 14, endanimvol42); Anim_Setup("vol4e3.anm", 10, endanimvol43); @@ -96,6 +98,7 @@ void Anim_Init(void) Anim_Setup("radlogo.anm", 10, NULL); Anim_Setup("cineov2.anm", 18, endanimsounds); Anim_Setup("cineov3.anm", 10, endanimsounds); +#endif } int32_t Anim_Play(const char *fn) diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 98ab4754d..3e5ad053d 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -5983,8 +5983,10 @@ static int G_EndOfLevel(void) ud.eog = 0; if ((!g_netServer && ud.multimode < 2)) { +#ifndef EDUKE32_STANDALONE if (!VOLUMEALL) G_DoOrderScreen(); +#endif g_player[myconnectindex].ps->gm = 0; Menu_Open(myconnectindex); Menu_Change(MENU_MAIN); diff --git a/source/duke3d/src/menus.cpp b/source/duke3d/src/menus.cpp index 92da49845..3b06187b8 100644 --- a/source/duke3d/src/menus.cpp +++ b/source/duke3d/src/menus.cpp @@ -2337,7 +2337,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin) creditsminitext(origin.x + (160<<16), origin.y + ((90+7+10-l)<<16), "Evan \"Hendricks266\" Ramos", 8); - mgametextcenter(origin.x, origin.y + ((130+7-l)<<16), "Based on \"JFDuke3D\" by"); + mgametextcenter(origin.x, origin.y + ((130+7-l)<<16), "Special thanks to"); creditsminitext(origin.x + (160<<16), origin.y + ((130+7+10-l)<<16), "Jonathon \"JonoF\" Fowler", 8); mgametextcenter(origin.x, origin.y + ((150+7-l)<<16), "Uses BUILD Engine technology by"); diff --git a/source/duke3d/src/screens.cpp b/source/duke3d/src/screens.cpp index 90ef57542..89c5937ba 100644 --- a/source/duke3d/src/screens.cpp +++ b/source/duke3d/src/screens.cpp @@ -51,6 +51,7 @@ int32_t g_noLogoAnim = 0; int32_t g_noLogo = 0; ////////// OFTEN-USED FEW-LINERS ////////// +#ifndef EDUKE32_STANDALONE static void G_HandleEventsWhileNoInput(void) { I_ClearAllInput(); @@ -77,6 +78,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum) return 0; } +#endif ////////// void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set) @@ -1655,6 +1657,7 @@ void G_DisplayLogo(void) clearallviews(0L); } +#ifndef EDUKE32_STANDALONE void G_DoOrderScreen(void) { int32_t i; @@ -1988,6 +1991,7 @@ static void G_BonusCutscenes(void) break; } } +#endif static void G_DisplayMPResultsScreen(void) { @@ -2147,8 +2151,10 @@ void G_BonusScreen(int32_t bonusonly) FX_SetReverb(0L); CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens +#ifndef EDUKE32_STANDALONE if (!bonusonly) G_BonusCutscenes(); +#endif P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 G_FadePalette(0, 0, 0, 252); // JBF 20031228