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- call STAT_StartNewGame globally from the menu
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9f25c9c117
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4 changed files with 2 additions and 5 deletions
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@ -1357,7 +1357,6 @@ RESTART:
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//}
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if (gStartNewGame)
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{
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STAT_StartNewGame(gVolumeNames[gGameOptions.nEpisode], gGameOptions.nDifficulty);
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StartLevel(&gGameOptions);
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}
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}
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@ -52,6 +52,7 @@
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#include "pragmas.h"
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#include "build.h"
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#include "baselayer.h"
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#include "statistics.h"
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void RegisterDukeMenus();
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void RegisterRedneckMenus();
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@ -463,6 +464,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
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{
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case NAME_StartGame:
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M_ClearMenus(); // must be done before starting the level.
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STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill);
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gi->StartGame(GameStartupInfo);
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return false;
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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "duke3d.h"
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#include "menus.h"
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#include "savegame.h"
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#include "statistics.h"
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#include "menu/menu.h"
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BEGIN_DUKE_NS
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@ -1340,7 +1339,6 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
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ud.secretlevel = 0;
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ud.skill_voice = -1;
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ud.volume_number = volumeNum;
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STAT_StartNewGame(gVolumeNames[volumeNum], skillNum);
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// we don't want the intro to play after the multiplayer setup screen
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if ((!g_netServer && ud.multimode < 2) && !Menu_HaveUserMap()
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "demo.h"
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#include "savegame.h"
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#include "cmdline.h"
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#include "statistics.h"
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#include "menu/menu.h"
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BEGIN_RR_NS
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@ -1901,7 +1900,6 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
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ud.player_skill = skillNum;
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ud.secretlevel = 0;
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ud.from_bonus = 0;
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STAT_StartNewGame(gVolumeNames[volumeNum], skillNum);
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ud.last_level = -1;
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