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https://github.com/ZDoom/raze-gles.git
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- do not print game init messages to the notify display.
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parent
e3fe1b2b60
commit
4e846f8d66
8 changed files with 9 additions and 6 deletions
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@ -3447,7 +3447,7 @@ int32_t loaddefinitionsfile(const char *fn)
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if (script)
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if (script)
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{
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{
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Printf("Loading \"%s\"\n",fn);
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Printf(PRINT_NONOTIFY, "Loading \"%s\"\n",fn);
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defsparser(script);
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defsparser(script);
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}
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}
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@ -3468,7 +3468,7 @@ int32_t loaddefinitionsfile(const char *fn)
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if (!script) return -1;
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if (!script) return -1;
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Printf("\n");
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Printf(PRINT_NONOTIFY, "\n");
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return 0;
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return 0;
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}
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}
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@ -588,6 +588,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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chan->Priority = basepriority;
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chan->Priority = basepriority;
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chan->DistanceScale = float(attenuation);
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chan->DistanceScale = float(attenuation);
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chan->SourceType = type;
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chan->SourceType = type;
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chan->UserData = 0;
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if (type == SOURCE_Unattached)
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if (type == SOURCE_Unattached)
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{
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{
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chan->Point[0] = pt->X; chan->Point[1] = pt->Y; chan->Point[2] = pt->Z;
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chan->Point[0] = pt->X; chan->Point[1] = pt->Y; chan->Point[2] = pt->Z;
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@ -164,6 +164,7 @@ struct FSoundChan : public FISoundChannel
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FSoundID OrgID; // Sound ID of sound used to start this channel.
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FSoundID OrgID; // Sound ID of sound used to start this channel.
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float Volume;
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float Volume;
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int EntChannel; // Actor's sound channel.
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int EntChannel; // Actor's sound channel.
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int UserData; // Not used by the engine, the caller can use this to store some additional info.
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int16_t Pitch; // Pitch variation.
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int16_t Pitch; // Pitch variation.
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int16_t NearLimit;
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int16_t NearLimit;
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int8_t Priority;
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int8_t Priority;
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@ -174,6 +174,7 @@ static FSerializer& Serialize(FSerializer& arc, const char* key, FSoundChan& cha
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("rolloffmin", chan.Rolloff.MinDistance)
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("rolloffmin", chan.Rolloff.MinDistance)
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("rolloffmax", chan.Rolloff.MaxDistance)
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("rolloffmax", chan.Rolloff.MaxDistance)
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("limitrange", chan.LimitRange)
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("limitrange", chan.LimitRange)
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("userdata", chan.UserData)
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.Array("point", chan.Point, 3);
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.Array("point", chan.Point, 3);
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int SourceIndex = 0;
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int SourceIndex = 0;
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@ -611,7 +611,7 @@ void GameInterface::app_init()
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if (!loaddefinitionsfile(defsfile))
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if (!loaddefinitionsfile(defsfile))
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{
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{
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uint32_t etime = I_msTime();
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uint32_t etime = I_msTime();
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Printf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
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}
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}
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@ -133,7 +133,7 @@ int LoadSound(const char* sound);
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void BendAmbientSound();
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void BendAmbientSound();
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void CheckAmbience(short nSector);
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void CheckAmbience(short nSector);
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void PlayFX2(unsigned short nSound, short nSprite);
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void PlayFX2(unsigned short nSound, short nSprite, int sectf = 0);
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void PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector);
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void PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector);
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inline void D3PlayFX(unsigned short nSound, short nVal)
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inline void D3PlayFX(unsigned short nSound, short nVal)
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{
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{
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@ -284,7 +284,7 @@ static void loaddefs()
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if (!loaddefinitionsfile(defsfile))
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if (!loaddefinitionsfile(defsfile))
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{
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{
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deftimer.Unclock();
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deftimer.Unclock();
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Printf("Definitions file \"%s\" loaded in %.3f ms.\n", defsfile, deftimer.TimeMS());
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %.3f ms.\n", defsfile, deftimer.TimeMS());
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}
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}
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userConfig.AddDefs.reset();
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userConfig.AddDefs.reset();
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}
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}
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@ -276,7 +276,7 @@ void GameInterface::app_init()
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if (!SW_SHAREWARE)
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if (!SW_SHAREWARE)
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LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
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LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
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if (!loaddefinitionsfile(G_DefFile())) Printf("Definitions file loaded.\n");
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if (!loaddefinitionsfile(G_DefFile())) Printf(PRINT_NONOTIFY, "Definitions file loaded.\n");
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userConfig.AddDefs.reset();
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userConfig.AddDefs.reset();
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enginePostInit();
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enginePostInit();
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videoInit();
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videoInit();
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