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- makeitfall
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parent
291edcdab8
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4e675ea322
4 changed files with 21 additions and 18 deletions
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@ -48,7 +48,7 @@ This file is a combination of code from the following sources:
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BEGIN_DUKE_NS
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int adjustfall(spritetype* s, int c);
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int adjustfall(DDukeActor* s, int c);
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//---------------------------------------------------------------------------
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@ -5030,10 +5030,10 @@ void getglobalz(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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void makeitfall(int i)
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void makeitfall(DDukeActor* actor)
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{
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spritetype *s = &sprite[i];
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int hz,lz,c;
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auto s = &actor->s;
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int c;
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if( fi.floorspace(s->sectnum) )
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c = 0;
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@ -5046,18 +5046,21 @@ void makeitfall(int i)
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if (isRRRA())
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{
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c = adjustfall(s, c); // this accesses sprite indices and cannot be in shared code. Should be done better.
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c = adjustfall(actor, c); // this accesses sprite indices and cannot be in shared code. Should be done better.
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}
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if( ( s->statnum == STAT_ACTOR || s->statnum == STAT_PLAYER || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_STANDABLE ) )
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getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,127L,CLIPMASK0);
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if ((s->statnum == STAT_ACTOR || s->statnum == STAT_PLAYER || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_STANDABLE))
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{
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Collision c;
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getzrange_ex(s->x, s->y, s->z - (FOURSLEIGHT), s->sectnum, &actor->ceilingz, c, &actor->floorz, c, 127, CLIPMASK0);
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}
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else
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{
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hittype[i].ceilingz = sector[s->sectnum].ceilingz;
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hittype[i].floorz = sector[s->sectnum].floorz;
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actor->ceilingz = sector[s->sectnum].ceilingz;
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actor->floorz = sector[s->sectnum].floorz;
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}
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if( s->z < hittype[i].floorz-(FOURSLEIGHT) )
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if( s->z < actor->floorz-(FOURSLEIGHT) )
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{
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if( sector[s->sectnum].lotag == 2 && s->zvel > 3122 )
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s->zvel = 3144;
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@ -5066,9 +5069,9 @@ void makeitfall(int i)
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else s->zvel = 6144;
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s->z += s->zvel;
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}
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if( s->z >= hittype[i].floorz-(FOURSLEIGHT) )
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if( s->z >= actor->floorz-(FOURSLEIGHT) )
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{
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s->z = hittype[i].floorz - FOURSLEIGHT;
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s->z = actor->floorz - FOURSLEIGHT;
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s->zvel = 0;
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}
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}
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@ -3734,11 +3734,11 @@ void moveeffectors_r(void) //STATNUM 3
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//
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//---------------------------------------------------------------------------
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int adjustfall(spritetype *s, int c)
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int adjustfall(DDukeActor *actor, int c)
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{
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if ((s->picnum == BIKERB || s->picnum == CHEERB) && c == gc)
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if ((actor->s.picnum == BIKERB || actor->s.picnum == CHEERB) && c == gc)
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c = gc>>2;
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else if (s->picnum == BIKERBV2 && c == gc)
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else if (actor->s.picnum == BIKERBV2 && c == gc)
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c = gc>>3;
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return c;
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}
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@ -259,9 +259,9 @@ inline void execute(DDukeActor* act, int a, int b)
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execute(act->GetIndex(), a, b);
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}
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inline void makeitfall(DDukeActor* act)
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inline void makeitfall(int act)
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{
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makeitfall(act->GetIndex());
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makeitfall(&hittype[act]);
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}
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inline void getglobalz(int act)
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@ -170,7 +170,7 @@ void doorders(const CompletionFunc& func);
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void LoadActor(int i, int p, int x);
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void execute(int s, int p, int d);
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void makeitfall(int s);
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void makeitfall(DDukeActor* s);
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int furthestangle(int snum, int angDiv);
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void getglobalz(DDukeActor* s);
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void OnEvent(int id, int pnum = -1, int snum = -1, int dist = -1);
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