- undid some formatting screwups from the merge.

This commit is contained in:
Christoph Oelckers 2020-09-16 19:28:51 +02:00
parent 942beea1ff
commit 4dc7f8b142
2 changed files with 40 additions and 40 deletions

View file

@ -188,14 +188,14 @@ void GameInterface::app_init()
registerosdcommands(); registerosdcommands();
engineInit(); engineInit();
auto pal = fileSystem.LoadFile("3drealms.pal", 0); auto pal = fileSystem.LoadFile("3drealms.pal", 0);
if (pal.Size() >= 768) if (pal.Size() >= 768)
{ {
for (auto& c : pal) for (auto& c : pal)
c <<= 2; c <<= 2;
paletteSetColorTable(DREALMSPAL, pal.Data(), true, true); paletteSetColorTable(DREALMSPAL, pal.Data(), true, true);
} }
InitPalette(); InitPalette();
// sets numplayers, connecthead, connectpoint2, myconnectindex // sets numplayers, connecthead, connectpoint2, myconnectindex
@ -208,7 +208,7 @@ void GameInterface::app_init()
"the full version. Read the Ordering Info screens for details."); "the full version. Read the Ordering Info screens for details.");
} }
TileFiles.LoadArtSet("tiles%03d.art"); TileFiles.LoadArtSet("tiles%03d.art");
InitFonts(); InitFonts();
//Connect(); //Connect();
@ -229,7 +229,7 @@ void GameInterface::app_init()
LoadDefinitions(); LoadDefinitions();
TileFiles.SetBackup(); TileFiles.SetBackup();
userConfig.AddDefs.reset(); userConfig.AddDefs.reset();
InitFX(); InitFX();
} }
@ -307,17 +307,17 @@ void InitLevel(MapRecord *maprec)
// A few IMPORTANT GLOBAL RESETS // A few IMPORTANT GLOBAL RESETS
InitLevelGlobals(); InitLevelGlobals();
Mus_Stop(); Mus_Stop();
if (!maprec) if (!maprec)
{ {
I_Error("Attempt to start game without level"); I_Error("Attempt to start game without level");
return; return;
} }
InitLevelGlobals2(); InitLevelGlobals2();
if (NewGame) if (NewGame)
{ {
for (int i = 0; i < MAX_SW_PLAYERS; i++) for (int i = 0; i < MAX_SW_PLAYERS; i++)
{ {
// don't jack with the playerreadyflag // don't jack with the playerreadyflag
@ -330,19 +330,19 @@ void InitLevel(MapRecord *maprec)
} }
memset(puser, 0, sizeof(puser)); memset(puser, 0, sizeof(puser));
} }
int16_t ang; int16_t ang;
if (engineLoadBoard(maprec->fileName, SW_SHAREWARE ? 1 : 0, (vec3_t*)&Player[0], &ang, &Player[0].cursectnum) == -1) if (engineLoadBoard(maprec->fileName, SW_SHAREWARE ? 1 : 0, (vec3_t*)&Player[0], &ang, &Player[0].cursectnum) == -1)
{ {
I_Error("Map not found: %s", maprec->fileName.GetChars()); I_Error("Map not found: %s", maprec->fileName.GetChars());
} }
currentLevel = maprec; currentLevel = maprec;
SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name); SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
STAT_NewLevel(currentLevel->fileName); STAT_NewLevel(currentLevel->fileName);
Player[0].q16ang = IntToFixed(ang); Player[0].q16ang = IntToFixed(ang);
SetupPreCache(); SetupPreCache();
if (sector[0].extra != -1) if (sector[0].extra != -1)
{ {
@ -412,7 +412,7 @@ void InitPlayerGameSettings(void)
SET(Player[pnum].Flags, PF_AUTO_AIM); SET(Player[pnum].Flags, PF_AUTO_AIM);
else else
RESET(Player[pnum].Flags, PF_AUTO_AIM); RESET(Player[pnum].Flags, PF_AUTO_AIM);
} }
} }
else else
{ {
@ -516,8 +516,8 @@ void TerminateLevel(void)
// Free SectUser memory // Free SectUser memory
for (sectu = &SectUser[0]; for (sectu = &SectUser[0];
sectu < &SectUser[MAXSECTORS]; sectu < &SectUser[MAXSECTORS];
sectu++) sectu++)
{ {
if (*sectu) if (*sectu)
{ {
@ -565,21 +565,21 @@ void TerminateLevel(void)
void GameInterface::LevelCompleted(MapRecord *map, int skill) void GameInterface::LevelCompleted(MapRecord *map, int skill)
{ {
//ResetPalette(mpp); //ResetPalette(mpp);
COVER_SetReverb(0); // Reset reverb COVER_SetReverb(0); // Reset reverb
Player[myconnectindex].Reverb = 0; Player[myconnectindex].Reverb = 0;
StopSound(); StopSound();
StatScreen(FinishAnim, [=](bool) StatScreen(FinishAnim, [=](bool)
{ {
if (map == nullptr) if (map == nullptr)
{ {
STAT_Update(true); STAT_Update(true);
FinishAnim = false; FinishAnim = false;
PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]); PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
if (SW_SHAREWARE) gameaction = ga_creditsmenu; if (SW_SHAREWARE) gameaction = ga_creditsmenu;
else gameaction = ga_mainmenu; else gameaction = ga_mainmenu;
} }
else gameaction = ga_nextlevel; else gameaction = ga_nextlevel;
}); });
@ -621,13 +621,13 @@ void GameInterface::NewGame(MapRecord *map, int skill)
void GameInterface::Ticker(void) void GameInterface::Ticker(void)
{ {
if (SavegameLoaded) if (SavegameLoaded)
{ {
InitLevelGlobals(); InitLevelGlobals();
SavegameLoaded = false; SavegameLoaded = false;
// contains what is needed from calls below // contains what is needed from calls below
if (snd_ambience) if (snd_ambience)
StartAmbientSound(); StartAmbientSound();
} }
int i; int i;
TRAVERSE_CONNECT(i) TRAVERSE_CONNECT(i)
@ -635,7 +635,7 @@ void GameInterface::Ticker(void)
auto pp = Player + i; auto pp = Player + i;
pp->lastinput = pp->input; pp->lastinput = pp->input;
pp->input = playercmds[i].ucmd; pp->input = playercmds[i].ucmd;
} }
domovethings(); domovethings();
r_NoInterpolate = paused; r_NoInterpolate = paused;
@ -649,14 +649,14 @@ void GameInterface::Ticker(void)
void GameInterface::Render() void GameInterface::Render()
{ {
if (paused) if (paused)
{ {
smoothratio = MaxSmoothRatio; smoothratio = MaxSmoothRatio;
} }
else else
{ {
smoothratio = I_GetTimeFrac() * MaxSmoothRatio; smoothratio = I_GetTimeFrac() * MaxSmoothRatio;
} }
drawtime.Reset(); drawtime.Reset();
drawtime.Clock(); drawtime.Clock();

View file

@ -1025,8 +1025,8 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
} }
#endif #endif
SetupPreCache(); SetupPreCache();
DoTheCache(); DoTheCache();
// this is ok - just duplicating sector list with pointers // this is ok - just duplicating sector list with pointers
for (sop = SectorObject; sop < &SectorObject[SIZ(SectorObject)]; sop++) for (sop = SectorObject; sop < &SectorObject[SIZ(SectorObject)]; sop++)